INCLUDED FEATURES:
- 186 High-Quality Animations: A massive collection of professional motion-captured character animations designed to populate a dark, threatening urban environment.
- 100% Seamless Loops: Every looping animation is carefully refined for smooth, uninterrupted playback without pops or snapping.
- Wide Interaction Coverage: Includes beggars, civilians, victims, lunatics, junkies, lookouts, thugs, and dealers, the full ecosystem of a dangerous city.
- Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, cinematic scenes, and open world population.
- Standard Rigging: Fully compatible with [Unity Humanoid / Epic Skeleton].
PACKAGE DESCRIPTION:Your City Has a Dark Side - 186 AnimationsCrime City Animation Pack is a professional mocap animation library covering the full range of characters that inhabit a dangerous, threatening urban environment. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.With 186 animations this pack gives your city the raw, unsettling presence that makes a player feel genuinely unsafe walking its streets. Whether you're building a cyberpunk dystopia, a gritty crime RPG, or a neo-noir open world, these animations bring the shadows to life.
ANIMATION LIST: For easy browsing, the 186 animations are grouped by category:
- Beggars
- AS_Beggars_Beg 01 02 03 04
- AS_Beggars_Beg_Reach 01 02 03 04
- AS_Beggars_Beg_Hand 01 02 03 04
- AS_Beggars_Beg_Cup 01 02
- AS_Beggars_Beg_Plead 01
- AS_Beggars_Beg_Rejected 01
- Civilians
- AS_Civilians_Shiver 01 02
- AS_Civilians_SearchGround 01
- AS_Civilians_Flinch 01
- AS_Civilians_Rejected 01
- AS_Civilians_Cough 01 02
- AS_Civilians_Cough_ContinuousLoop 02
- AS_Civilians_Beg 01
- AS_Civilians_Beg_ContinuousLoop 01
- AS_Civilians_SlumpWall 01
- Victims
- AS_Victims_HandOver 01
- AS_Victims_HandsUp 01 02
- AS_Victims_HandsUp_ContinuousLoop 01 02
- AS_Victims_Comply 01
- AS_Victims_Comply_ContinuousLoop 01
- AS_Victims_Freeze 01 02
- AS_Victims_Freeze_ContinuousLoop 01 02
- AS_Victims_Beg 01 02
- AS_Victims_Beg_ContinuousLoop 01 02
- AS_Victims_Plead 01 02 03 04
- AS_Victims_Plead_ContinuousLoop 01 02
- AS_Victims_Sob 01
- AS_Victims_Sob_ContinuousLoop 01
- AS_Victims_Cower 01 02
- AS_Victims_Cower_ContinuousLoop 01 02
- AS_Victims_Cower_ContinuousLoop2 01
- AS_Victims_BackAway 01 02
- AS_Victims_BackAway_ContinuousLoop 02
- AS_Victims_WitnessAttack 01 02
- AS_Victims_WitnessAttack_ContinuousLoop 02
- AS_Victims_Flinch_Hard 01
- AS_Victims_Flinch_Hard_ContinuousLoop 01
- AS_Victims_Aftermath 01 02
- Lunatics
- AS_Lunatics_Rant 01 02 03 04 05
- AS_Lunatics_Rant_ContinuousLoop 01 02 03 04
- AS_Lunatics_Mutter_Fast 01 02
- AS_Lunatics_Mutter_Fast_ContinuousLoop 01 02
- AS_Lunatics_Mutter_Fast_ContinuousLoop2 02
- AS_Lunatics_Paranoid 01 02 03
- AS_Lunatics_Paranoid_ContinuousLoop 03
- AS_Lunatics_React_Nothing 01 02
- AS_Lunatics_Argue_Self 01 02
- AS_Lunatics_Argue_Self_ContinuousLoop 01
- AS_Lunatics_Dance 01
- AS_Lunatics_Dance_ContinuousLoop 01
- AS_Lunatics_Grab_Air 01
- AS_Lunatics_Rock_Aggressive 01
- AS_Lunatics_Scratch 01 02
- AS_Lunatics_Scratch_ContinuousLoop 01 02
- Junkies
- AS_Junkies_Idle 01 02 03 04 05 06 07
- AS_Junkies_Sway 01 02
- AS_Junkies_Nod_Out 01 02
- AS_Junkies_Nod_Out_ContinuousLoop 02
- AS_Junkies_LookAround_Slow 01 02
- AS_Junkies_LeanWall_Slide 01
- AS_Junkies_Aggressive 01 02
- AS_Junkies_Reach_Miss 01
- AS_Junkies_Stumble_Stand 01 02
- AS_Junkies_Laugh_Hollow 01
- Lookouts - Scanning, listening, pocket checks, wall checks, behind checks
- AS_Lookouts_ScanRoom 01
- AS_Lookouts_ListenPost 01 02
- AS_Lookouts_PocketCheck 01
- AS_Lookouts_CheckBehind 01 02 03
- AS_Lookouts_WallCheck 01
- Thugs
- AS_Thugs_Aggressive 01 02 03
- AS_Thugs_BackOff_Cold 01
- AS_Thugs_Taunt 01 02
- AS_Thugs_Dismiss 01 02
- AS_Thugs_Stand_Menacing 01 02 03 04
- AS_Thugs_Stand_Territorial 01 02
- AS_Thugs_Circle 01
- AS_Thugs_StareDown 01
- AS_Thugs_StareDown_ContinuousLoop 01
- AS_Thugs_Knife_PointThreat 01
- AS_Thugs_Knife_PointThreat_ContinuousLoop 01
- AS_Thugs_Knife_Sharpen 01 02
- AS_Thugs_Knife_Sharpen_ContinuousLoop 01 02
- AS_Thugs_Pistol 01
- AS_Thugs_Pistol_ContinuousLoop 01
- AS_Thugs_Bat_Shoulder_Idle 01
- AS_Thugs_NeckSlash 01 02
- AS_Thugs_Shove 01 02
- AS_Thugs_Punch_Air 01
- AS_Thugs_Handoff 01
- AS_Thugs_Crack_Knuckles 01 02
- AS_Thugs_FingerPoint 01 02
- AS_Thugs_FingerPoint_ContinuousLoop 01 02
- AS_Thugs_Lurk_Corner 01 02
- AS_Thugs_Lurk_Wall 01 02
- AS_Thugs_Squat 01 02
- AS_Thugs_Smoke 01
- AS_Thugs_Spit 01
- AS_Thugs_Laugh_Cold 01 02
- AS_Thugs_Nervous 01
- AS_Thugs_NeckRoll 01
- AS_Thugs_Stretch 01
- Dealers
- AS_Dealers_Haggle 01 02
- AS_Dealers_Exchange 01 02
- AS_Dealers_LeanIn 01 02
- AS_Dealers_LeanIn_ContinuousLoop 02
- AS_Dealers_Whisper 01
- AS_Dealers_PocketSearch 01
- AS_Dealers_Nervous 01
Elevate your project. Every frame tells a story.