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Required PBR textures:
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INCLUDED FEATURES: 313 High-Quality Mocap Animations: A dedicated library of motion-captured data tailored specifically for nautical environments, pirate vessels, tall ships, and sailing settings.100% Seamless Loops: Every looping animation is polished to prevent snapping, ensuring background characters maintain a natural, uninterrupted presence. Diverse Archetypes: Covers unique behavioral sets for 9 crew roles ranging from commanding Officers and alert Lookouts to hard-working Riggers and rowdy Drunk Sailors.Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, dialogue trees, cinematic scenes, and open world population.Standard Rigging: Fully compatible with [Unity Humanoid / Epic Skeleton].
PACKAGE DESCRIPTION: Populate Your Deck with a Living, Breathing Crew — 258 Animations
Sailing Crew NPC Animation Pack delivers high-fidelity motion capture data specifically designed to fill the world-building needs of nautical adventures, pirate games, naval simulations, and sailing titles. Background characters on a tall ship need to feel anchored to their roles, gripping the wheel through a storm, hauling rigging under the sun, or slumping drunk against a barrel at night. These animations replace stiff, robotic idles with grounded, atmospheric physical presence.Spanning 313 assets, the library breaks down into nine distinct behavioral archetypes: the Helmsman fighting the wheel through swells and storms; the Rigger coiling rope, tying off cleats, and hauling on sails; the Gunner loading, aiming, and reacting to cannon fire; the hard-laboring Deckhand scrubbing, hauling cargo, and resting between shifts; the Navigator studying charts and plotting courses below decks; the commanding Bosun/Officer inspecting work and ordering crew; the watchful Lookout scanning the horizon with a spyglass; the Drunk Sailor swaying, toasting, and nodding off; and the Singing crew keeping rhythm with stomps, claps, and call-and-response vocals. Whether you need a helmsman fighting a storm, a gunner crew reacting to cannon recoil, or a drunk sailor offering his bottle to no one in particular, this pack gives your ship decks immediate environmental storytelling.
ANIMATION LIST: For easy browsing, the 313 animations are grouped by category:
Helmsman: The ship's wheel operator. Steering, commanding, reacting to weather and battle.
AS_HLM_Idle_SteeringRelaxed 01 02 03 04 05 06 07AS_HLM_Idle_SteeringAlert 01 02 03AS_HLM_Idle_SteeringStormy 01 02 03AS_HLM_Idle_HandsClaspedBehind 01 02 03 04 05 06 07AS_HLM_Idle_LookingAhead 01 (Loop)AS_HLM_Idle_LookOverShoulder 01 02AS_HLM_Idle_RollWithSwell 01 02AS_HLM_Idle_StormFight 01AS_HLM_Idle_Stretch 01AS_HLM_Steer_Idle 01 02 03AS_HLM_Steer_TurnLeft 01 02 03 (Loop)AS_HLM_Steer_TurnRight 01 02 (Loop)AS_HLM_Steer_HardToPort 01AS_HLM_Steer_HardToStarboard 01AS_HLM_Steer_EasingLeft 01 (Loop)AS_HLM_Steer_EasingRight 01AS_HLM_Steer_SpinFull 01 02 (Loop)AS_HLM_Steer_LetGoMomentary 01AS_HLM_Compass_GlanceDown 01 (Loop)AS_HLM_Compass_StudyLong 01AS_HLM_Order_CallOut 01 02 03AS_HLM_Order_HandSignalPort 01AS_HLM_Order_HandSignalStarboard 01AS_HLM_Order_Nod 01AS_HLM_Order_ShakeHead 01AS_HLM_React_WaveImpact 01 02AS_HLM_React_HardJolt 01AS_HLM_React_WindShift 01 (Loop)AS_HLM_React_SightingExcited 01AS_HLM_React_BattleReady 01 (Loop)
Rigger: Rope and sail work — the crew that keeps the ship moving.
AS_RGR_Idle_StandingCoiledRope 01 02 03 04AS_RGR_Idle_HoldingLine 01 02 03 04 05 06 07 08 09 10 11 12AS_RGR_Idle_SurveyingRigging 01AS_RGR_Idle_RestOnRailing 01 02 03 04 05 06 07 08 09 10AS_RGR_Idle_WipeHands 01 (Loop)AS_RGR_Rope_Coiling 01 02 03 04AS_RGR_Rope_HaulHandOverHand 01 02AS_RGR_Rope_HaulTwoHands 01 02 03AS_RGR_Rope_ThrowLine 01 (Loop)AS_RGR_Rope_TieOffCleat 01 (Loop)AS_RGR_Rope_KnotTyingStanding 01 02 (Loop)AS_RGR_Rope_KnotTyingKneel 01 02 03AS_RGR_Rope_InspectLine 01AS_RGR_Rope_CarryCoiledOverShoulder 01 (Loop)AS_RGR_Sail_ReachUp 01 (Loop)AS_RGR_Sail_PullDown 01 02 03 04 (Loop)AS_RGR_Sail_SecureGasket 01 02 (Loop)AS_RGR_Sail_CheckCanvas 01AS_RGR_Haul_PullTeam 01 02 03 04 05 06AS_RGR_React_SignalCrew 01 02 (Loop)
Gunner: Cannon crew. Idles, aiming, taking cover, and reacting to battle.AS_GNR_Idle_StandingByCannon 01 02 03AS_GNR_Idle_HandsOnCannon 01 02 03 04AS_GNR_Idle_FootOnCannon 01 02AS_GNR_Idle_BattleAlert 01AS_GNR_Aim_Traverse 01AS_GNR_React_TakeCover 01 (Loop)AS_GNR_React_TakeHit 01 02AS_GNR_React_Hit 01 02AS_GNR_React_TakeShot 01AS_GNR_React_PeerOverEdge 01
Deckhand: The backbone of the ship — labor, rest, and life on deck.
AS_DCK_Idle_StandingRelaxed 01 02AS_DCK_Idle_LeanOnRailing 01 02AS_DCK_Idle_SitOnBarrel 01 02 03 04 05 06AS_DCK_Idle_EatingStanding 01AS_DCK_Idle_DrinkingFlask 01AS_DCK_Idle_WatchingCrew 01 02 03AS_DCK_Idle_LookOverboard 01AS_DCK_Idle_SharpenBlade 01AS_DCK_Clean_SwabDeck 01 02 03 04 05 06 07 08AS_DCK_Clean_ScrubbingKneel 01 02 03AS_DCK_Clean_CarryBucket 01 (Loop)AS_DCK_Signal_WaveToPort 01 (Loop)AS_DCK_Rest_StretchBack 01AS_DCK_Rest_WipeSweat 01AS_DCK_Rest_HandsOnKnees 01
Navigator: Charts, compasses, spyglasses — the quiet intelligence of the ship.
AS_NAV_Idle_StandingChart 01 02AS_NAV_Idle_HandBehindBack 01 02AS_NAV_Chart_StudyClose 01 02AS_NAV_Chart_MarkPosition 01AS_NAV_Chart_PointForOfficer 01AS_NAV_Chart_RollOpen 01 (Loop)AS_NAV_Instrument_CheckCompass 01 (Loop)AS_NAV_Instrument_UseSpyglass 01 02 (Loop)AS_NAV_Log_WriteEntry 01AS_NAV_React_FrownDisagreement 01AS_NAV_React_NodConfirmed 01AS_NAV_React_UrgentGesture 01
Bosun / Officer: Authority, command presence, and crew management on deck.
AS_BSN_Idle_SurveyDeck 01 02AS_BSN_Idle_ArmsAkimbo 01AS_BSN_Idle_HandOnHilt 01AS_BSN_Order_Point 01 (Loop)AS_BSN_Order_BeckOn 01AS_BSN_Order_Dismiss 01AS_BSN_Order_Shout 01AS_BSN_Order_HoldHand 01AS_BSN_Order_PointUp 01AS_BSN_Order_DoubleTime 01AS_BSN_Inspect_ExamineWork 01AS_BSN_Inspect_NodApproval 01AS_BSN_Inspect_ShakeHeadDismiss 01AS_BSN_Report_ReceiveReport 01 (Loop)AS_BSN_Spyglass_RaiseSpyglass 01 (Loop)AS_BSN_React_BattleAlarm 01 02 03 (Loop)AS_BSN_React_ScanHorizon 01 (Loop)AS_BSN_React_LookToSky 01 (Loop)AS_BSN_React_Satisfaction 01AS_BSN_React_AngerStrike 01
Lookout: Patience, vigilance, and urgency — the eyes of the ship.
AS_LKT_Idle_StandingWait 01AS_LKT_Idle_HandsOnRailing 01AS_LKT_Idle_HandShadeEyes 01 02 03AS_LKT_Idle_Bored 01 02AS_LKT_Idle_Yawn 01AS_LKT_Idle_Stretch 01AS_LKT_Spyglass_Raise 01 02 (Loop)AS_LKT_Sight_CallOut 01AS_LKT_Sight_PointUrgent 01AS_LKT_Sight_WaveDown 01 (Loop)AS_LKT_Sight_AlarmCallOut 01 (Loop)AS_LKT_React_DuckWind 01 02 (Loop)AS_LKT_React_LookDown 01 (Loop)AS_LKT_React_WaveConfirm 01 (Loop)
Drunk Sailor: The inevitable soul at the bottom of a bottle.
AS_DRK_Idle_SwayStanding 01 02AS_DRK_Idle_SwayDeep 01AS_DRK_Drink_SipFlask 01AS_DRK_Drink_TakeBottle 01AS_DRK_Drink_OfferBottle 01 (Loop)AS_DRK_Drink_LongPull 01AS_DRK_Drink_RaiseToast 01AS_DRK_Drink_WipeChinMouth 01AS_DRK_React_WaveOff 01AS_DRK_React_ShakeHead 01AS_DRK_React_NodOff 01AS_DRK_React_Laugh 01AS_DRK_React_Hiccup 01
Shanty / Chanting: Sea shanty energy. Call-and-response, rhythm, and crew unity.
AS_SNG_StartChant 01 02 03 04AS_SNG_LeadCall 01 02 03AS_SNG_LeadPause 01 02AS_SNG_FollowResponse 01 02 03AS_SNG_ClapRhythm 01 02 03AS_SNG_IdleSway 01 02AS_SNG_StompBeat 01