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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/18
Update note: -Fixed topology on the cloak-fixed shading problems on the head-fixed scale problem-improved weight paint for the rig-imporved model quality
Ranger character for realistic game setup kind of like the lord of the rings in Y-pose. Rigged for metahuman m_tal_nrw_body skeleton. Not compatible with metahuman outfit. Can be easily rerigged. Good topology
-One-squarre non overlapping UV 2k PBR quality texture included as seen on images-BSDF textures for Blender also included
I recommend to apply cloth simulation on hanging parts for more realistic look.This character body is modeled in Blender and attached to Metahuman skeleton rig and ment to be used with any type of head you have of your own, or simply Metahuman head for animation, cinematic or game.
Simple guide for use with metahuman in Unreal:
Import into your project and select metahuman skeleton when importing.
In your metahuman character BP replace torso with this skeleton mesh.
Compile/Save: Character is ready to be used in animation or whatever. You can attach any type of extra items to your character BP and I also recommend to apply cloth simulation to hanging fabrics.