Personal recreation of a medieval Russian Knyaz apprx 8-11 century. This character body is modeled in Blender and attached to Metahuman skeleton rig and ment to be used with any type of head you have of your own, or simply Metahuman head for animation, cinematic or game.
Simple guide for use with metahuman in Unreal: 1.Import into your project and select metahuman skeleton when importing.
Blender file includes: main body, cape. You can delete or edit however you like, attach to other human rig or change textures as you wish.
*Images with the head, helmet, sword and shield are just examples of how the mesh can be used. These assets have slightly different textures and are not included in the files.
Release Notes
Improved topology. Cleaned and Removed all unnecessary
Reduced number of tris. From 142k to 62k
Added some geometry(Stitched the back and added shoulder pads) so that character can be used without the cape.
Baked all materials in single UV map.
PBR texture and Blender roughness texture included.
Cape as separate FBX file with cleaner and more optimized topology.