Ninja Otoko Low-poly 3D model

Low polygonal game ready animated model of ninja in 3D Max file version 2009.

This character is combination of ranged and melee unit.

Unity Asset included.

.FBX and OBJ are included. BIP (Character Studio) files are included.

Character has 108 animations. I used Character Studio 3D MAX to make animations.

Model with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes.

List of character parts which cam be show and hided independently: Head, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)

Rig has 63 bones.

Textures: diffuse, specular, opacity and normals maps.

Animation list

general:

  1. S_IDLE: 0 - 100.,
  2. S_arm_kick_right: 101 - 126.,
  3. S_boring: 127 - 252.,
  4. S_Bowing: 253 - 303.,
  5. S_Drinking: 304 - 359.,
  6. S_Eating: 360 - 480.,
  7. S_Explanation: 481 - 526.,
  8. S_Jump_standing: 527 - 602.,
  9. S_looking_around: 603 - 779.,
  10. S_Pick_object: 780 - 820.,
  11. S_pointing_A: 821 - 881.,
  12. S_Say_No: 882 - 932.,
  13. S_Shrugs: 933 - 978.,
  14. S_sit_down: 979 - 1004.,
  15. S_Sitting: 1005 - 1055.,
  16. S_Came_up: 1056 - 1082.,
  17. S_Talking: 1083 - 1128.,
  18. S_Talking_B: 1129 - 1265.,
  19. S_Use_object: 1266 - 1306.,
  20. S_warning: 1307 - 1367.,
  21. S_waving: 1368 - 1413.,
  22. S_making_item: 1418 - 1448.,
  23. M_Climbing_abyss_idle: 1453 - 1528.,
  24. M_Climbing_abyss_left: 1533 - 1558.,
  25. M_Climbing_abyss_right: 1563 - 1588.,
  26. M_Climbing_ladder_down: 1593 - 1633.,
  27. M_Climbing_ladder_up: 1638 - 1678.,
  28. M_Climbing_rope: 1683 - 1713.,
  29. M_Climbing_wall: 1718 - 1748.,
  30. M_falling_down: 1753 - 1793.,
  31. M_Jump_runing: 1798 - 1838.,
  32. M_run: 1843 - 1869.,
  33. M_Swimming: 1874 - 1904.,
  34. M_walk: 1910 - 1945., combat general:
  35. S_COMBAT_mode: 1950 - 2000.,
  36. S_Dodge_Jump_Backward: 2001 - 2026.,
  37. S_Knocked_backward: 2027 - 2068.,
  38. S_Down_back: 2069 - 2109.,
  39. S_Recover_from_knocked_backward: 2110 - 2150.,
  40. S_Knocked_forward: 2151 - 2192.,
  41. S_Down_forward: 2193 - 2233.,
  42. S_Recover_from_knocked_forward: 2234 - 2274.,
  43. S_duck_below_high_swing: 2275 - 2310.,
  44. S_Hit_from_back: 2311 - 2346.,
  45. S_Hit_from_front: 2347 - 2382.,
  46. S_Throwing Suriken: 2383 - 2418.,
  47. S_Die_fall_backward: 2423 - 2556.,
  48. S_Die_fall_forward: 2561 - 2701.,
  49. S_Die_knocked_backward: 2706 - 2723.,
  50. S_Die_knocked_forward: 2728 - 2745.,
  51. M_Backflip: 2750 - 2785.,
  52. M_Cautious_walk: 2790 - 2830.,
  53. M_combat_run: 2835 - 2857.,
  54. M_Dodge_Jump_Left_2X: 2862 - 2887.,
  55. M_Dodge_Jump_Right_2X: 2892 - 2917.,
  56. M_Roll_back: 2922 - 2952.,
  57. M_Roll_forward: 2957 - 2987.,
  58. M_Roll_left: 2992 - 3022.,
  59. M_Roll_right: 3027 - 3057.,
  60. M_Sneaking: 3062 - 3112.,
  61. M_strafe_run_left: 3117 - 3143.,
  62. M_strafe_run_right: 3148 - 3174.,
  63. M_strife_left: 3179 - 3215.,
  64. M_strife_right: 3220 - 3256.,
  65. M_Walking_back: 3261 - 3297., kamas:
  66. S_2W_weapons_back: 3302 - 3342.,
  67. S_2W_weapons_ready: 3343 - 3378.,
  68. S_2W_windmill_bow_01: 3379 - 3429.,
  69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,
  70. S_2W_scissors_bow: 3586 - 3621.,
  71. S_2W_R_swing_right: 3622 - 3657.,
  72. S_2W_R_swing_left: 3658 - 3693.,
  73. S_2W_R_parry_front: 3694 - 3729.,
  74. S_2W_L_swing_right: 3730 - 3765.,
  75. S_2W_L_swing_left: 3766 - 3801.,
  76. S_2W_L_parry_mid_front: 3802 - 3837.,
  77. S_2W_Block_to: 3838 - 3855.,
  78. S_1H_Block_keeping: 3856 - 3906.,
  79. S_2W_Block_from: 3907 - 3917.,
  80. M_2W_walk_R_swing_right: 3922 - 3957.,
  81. M_2W_walk_R_swing_left: 3958 - 3993.,
  82. M_2W_walk_L_swing_right: 3994 - 4029.,
  83. M_2W_walk_L_swing_left: 4030 - 4065., ko:
  84. S_1H_PutWeapon_Back: 4070 - 4110.,
  85. S_1H_TookWeaponOut: 4111 - 4151.,
  86. S_1H_5X_Combo: 4152 - 4247.,
  87. S_1H_360_Jump_swing: 4248 - 4293.,
  88. S_1H_Block_to: 4294 - 4304.,
  89. S_1H_Block_keeping: 4305 - 4355.,
  90. S_1H_Block_from: 4356 - 4371.,
  91. S_1H_sword_parry_high_left: 4372 - 4407.,
  92. S_1H_sword_parry_low_front: 4408 - 4443.,
  93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,
  94. S_1H_sword_swing_left: 4480 - 4515.,
  95. S_1H_sword_swing_right: 4516 - 4551.,
  96. S_1H_sword_thrust: 4552 - 4587.,
  97. M_1H_walk_left_swing: 4592 - 4627.,
  98. M_1H_walk_right_swing: 4628 - 4663.,
  99. M_1H_walk_trust: 4664 - 4699., blowgun:
  100. S_BG_weapon_back: 4704 - 4749.,
  101. S_BG_weapon_out: 4750 - 4795.,
  102. S_BG_Combat: 4796 - 4846.,
  103. S_BG_blow: 4847 - 4862.,
  104. S_BG_reload: 4863 - 4923.,
  105. S_BG_turn_LeftRigh: 4928 - 5048.,
  106. S_BG_turn_UpDown: 5053 - 5113.,
  107. M_BG_Combat_walk: 5118 - 5158.,
  108. M_BG_Combat_walking_back: 5159 - 5195.,
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    Ninja Otoko
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    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
    3D model formats
    Native
    • Autodesk 3ds Max 2009 (.max)152 MBVersion: 2009Renderer: Default (Scanline) 2009
    Exchange
    • Autodesk FBX (.fbx)152 MB
    • OBJ (.obj, .mtl) (2 files)-
    • Unity 3D 5.1.1 (.unitypackage, .prefab)172 MB
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2016-11-14
    • Model ID#664060
    • Animated approved
    • Rigged approved
    • VR / AR / Low-poly approved
    • PBR
    • Geometry Polygon mesh
    • Polygons 12,135
    • Vertices 12,769
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs
    • Plugins used
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