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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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JEREMY: Professional High-Fidelity Athletic Male Asset
Jeremy is a professionally sculpted male character featuring an athletic physique and hyper-realistic facial details. Designed for high-end rendering and seamless integration into modern game pipelines, this asset offers maximum flexibility through its multi-resolution structure.
Key Technical Features:
Unreal Engine 5 Ready: Fully tested and compatible with the UE5 Mannequin skeleton for easy retargeting and integration.
3 Subdivision Levels: Includes Low, Mid, and High-poly versions to suit various production needs from real-time applications to cinematic close-ups.
Realistic Anatomy: Highly defined muscle groups and realistic body proportions, ideal for fitness-related or action-themed projects.
Detailed Facial Rig: Fully rigged face capable of a wide range of emotions and expressive animations.
Advanced Eye Mesh: Eyes are a separate, high-quality mesh with a configured cornea for realistic light refraction and depth.
Hyper-Realistic 4K Textures: High-resolution maps including Albedo, Normal, and Roughness, capturing authentic skin pores, stubble, and micro-imperfections.
Subdivision Level 0 (Base Mesh):
Vertices: 79,301
Faces: 42,865
Triangles: 85,730
Subdivision Level 1:
Vertices: 132,749
Faces: 95,914
Triangles: 191,828
Subdivision Level 2 (High Detail):
Vertices: 345,743
Faces: 308,110
Triangles: 616,220