Product includes:
Rig: UE5 Skeleton
In the Built-in rendering pipeline, for the Emission effect to work correctly, you need to enable Post-processing.
Polycount:
Animation list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
--------- Fab Technical details ---------
- Number of Unique Meshes: 1
- Vertex Count: 3763
- Collision: (Yes)
- LODs: (No)
- Number of LODs: -
- Rigged: (Yes)
- Rigged to Epic or MetaHumans Skeleton: (Yes; UE5 Skeleton)
- If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)
- Number of Characters: 1
- Vertex Counts of Characters: 3763
- Animated: (Yes)
- Number of Animations: 14
- Animation Types (Root Motion/In-place): In-place
- Number of Materials: 1
- Number of Material Instances: 1
- Number of Textures: 4
- Texture Resolutions: (512x512,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation Link:-
- Important/Additional Notes:-
--------- Unity Technical details ---------
- Number of textures: 4
- Texture dimensions: (512x512,4096x4096)
- Polygon count :
- Minimum polygon count: 3367
- Maximum polygon count: 3367
- Number of meshes/prefabs: 3x1
- Rigging: Yes
- Animation count: 14
- Animation type list: