DESCRIPTION

A complete enemy roster in five tiers, from one-hit swarm fodder to dungeon bosses: 14 stylized low poly demons and cultists, rigged and animated. Tier 1 Flesh Scuttler, Cultist Penitent and Cinder Imp; tier 2 Cult Acolyte, Hex-Slinger and Horned Brute; tier 3 Unstable Zealot, Blood Summoner and Blight Fiend; tier 4 Possessed Inquisitor, Shadow Stalker and Gorged Tormentor; tier 5 bosses Grand Hierophant and Pit Overlord. Game-ready for Unity, Unreal Engine, Godot and Blender, with 123 animations built around each enemy's combat role.

  • 14 characters, 1,040–3,224 triangles each including weapons (27,998 tris / 17,357 verts total)
  • 11 enemies use one shared 24-bone humanoid skeleton (plus wing, tail and hoofed-leg variants); 3 have custom rigs: arachnid larva (18 bones), quadruped beast with a rattling corpse cage (22 bones), floating shrine boss with hinged doors, swinging censers, rotating sigil rings and a scale-animated blood barrier (24 bones)
  • Animated: 123 in-place clips at 30 fps + a bind-pose clip each. Idle, Walk, Run, Attack, Hit, Death on every enemy, plus Leap, Scratch, Stagger, Flit, Screech, Combo, Block, BlockHit, EmberThrow, Swing, LungeSwipe, DodgeRoll, Roar, Sprint, Shriek, Detonate, Channel, SummonLarvae, Haste, Spew, BellySlam, Cleave, Overhead, Fly, Dive, Vanish, Appear, Stomp, CastSigils, BarrierUp, Barrier, BarrierBreak, SweepArc, FlameFissure, LeapSlam
  • Clean animation: every frame of every clip polygon-checked — no weapons through bodies, no limbs through torsos or heads, no crossing legs
  • 1 material per character: 256x256 BaseColor palette, Roughness and Emissive maps (glowing runes, bile, embers, molten steel, sigils), not embedded
  • UV mapped, quads/tris only (no n-gons), manifold geometry, real-world scale in metres (0.6 m larva to 4.3 m Pit Overlord), transforms reset
  • Weapons and props are separate skinned meshes; the Inquisitor's bone scythe is his arm
  • Formats: Blender 5.2 (one .blend per character), FBX (binary, one take per animation), glTF (.gltf + .bin), OBJ (static)
  • Includes a PDF user guide with setup for Blender, Unity, Unreal Engine and Godot
  • The humanoid enemies share skeleton and clip names with my Rigged Animated Low Poly Fantasy Characters pack
  • No plugins or add-ons required. Previews rendered in Blender Eevee.

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Rigged Animated Low Poly Demons and Cultists Low-poly 3D model

$14.99
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Native file format
BLEND
Size: 3.44 MB
Renderer: Eevee | 5.2 | 5.2
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OBJ
OBJ<br />File Size: 1.34 MB
FBX
Autodesk FBX<br />Version: 7.4<br />File Size: 5.66 MB
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glTF<br />Version: 2.0<br />File Size: 2 MB
PNG
PNG | 4 files<br />File Size: 12.4 MB
PDF
PDF | 4 files<br />File Size: 12.4 MB
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JSON | 4 files<br />File Size: 12.4 MB
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