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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Build a medieval town with life after sunset. Veridia Nightfall brings together lantern-lit taverns, an open forge, market streets, fortifications and a waterfront, with 16 rigged townspeople to inhabit them.
The package contains 152 distinct assets: 136 environment models and 16 characters. Start with the organized asset library or customize the assembled night village, complete with lighting, cameras and three editable story scenes.
INCLUDED
• Two Blender 5.2 files: the complete asset library and assembled night city.• 17 modular architecture pieces, plus houses, shops, fortifications, church assets, docks, boats, paving, greenery, tools and everyday props.• 16 characters with named 24-bone FK rigs, four-second Idle loops and utility RestPose actions.• Three six-second Blender story takes: the tavern drunk, a priest leading two nuns past the font, and a blacksmith working at his anvil.• 152 individual FBX, 152 glTF and 152 static OBJ exports. FBX and glTF include the character rigs with Idle and RestPose; story choreography remains in the native city file.• Four shared 1024 × 1024 maps: BaseColor, Roughness, Metallic and Emissive. Textures are packed in the Blender files and also supplied separately.• Source scripts, a user guide and a complete per-asset triangle inventory.
TECHNICAL DETAILS
Metric scale; triangulated geometry with faceted shading. One copy of every library asset totals 265,526 triangles. Native scenes use Blender EEVEE. Preview images and footage show the supplied models.
Buildings are primarily exterior shells; the forge is an open workshop. Shared palette UVs intentionally overlap. No reusable locomotion/combat set, facial or finger rig, collisions, LODs, lightmap UVs, normal map or engine project is included. OBJ files are static.
Created in Blender with included source scripts and AI-assisted development.