Dive into the abyss: anglerfish, viperfish, goblin shark, giant squid, giant isopod, giant tube worm colony and siphonophore, rigged and animated, a hydrothermal vent with animated black smoke and a bacterial mat. Lures, photophores and bells glow through an emission map. 4 levels of detail and 2 colour variants each.
KEY FEATURES
- Bioluminescence by emission map: glowing lures, photophore rows, siphonophore bells
- Signature moves: the goblin shark throws its jaws forward, tube worms retract into their tubes
- Demo scene with dark abyssal fog and lighting; pairs with the Sea Life pack
- 4 levels of detail per model, 320 to 13 760 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (18 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (1 940 to 6 266 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Death, Eat, Idle, Retract, Swim, SwimFast, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSAnglerfish, Viperfish, Goblin Shark, Giant Squid, Giant Isopod, Tube Worms, Siphonophore, Hydrothermal Vent, Bacterial Mat
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: needle teeth and fangs, lure filaments, photophore rows, skin papillae, fin rays, sucker rows and tentacle clubs, body plate ridges, tube rings and plume lamellae, siphonophore bracts, chimney flanges and mineral crusts.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/82ww7btEX4M
- Models: 9 (8 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 320 to 13 760 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (18 variants), plus metallic/smoothness and emission maps
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 9 models, 1 940 to 6 266 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness), emission; PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Death, Eat, Idle, Retract, Swim, SwimFast, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)