Animated Werewolf

Animated Werewolf Low-poly 3D model

Low polygonal game ready animated model of werewolf in 3D Max file version 2009.

Unity Asset included. Unreal Asset included.

.FBX are included. BIP (Character Studio) files are included.

4 different color textures for skin and for fur included. Beard, fur and eyebrows can be hided or removed from FBX. These features give ability for customization.

Unreal Technical Details:

Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Lods: No Number of characters: 1 character blueprint, 5 skeletal meshes including bodies, body parts, hair, clothes... Vertex counts of characters: 22,482 vertexes all (11,733 without fur parts) Number of Textures: 10 diffuse, specular, opacity (in color alpha) and normals. Texture Resolutions: 4096x4096 Number of Materials and Material Instances: 3 Materials and 9 Instances Number of Animations: 73 Animation types: 50 on place animations, and 23 animations with root motion data. Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic made by hand)

Character includes 73 animations. (50 classical on place animations and 23 animations with root motion data) I used Character Studio 3D MAX to make animations. Animations which start with RM - contain root motion data.

Model with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes. Without fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes.

Rig has 69 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096 and 2048x2048,

Animation list:

  1. W_IDLE: 0 - 100 fr.,
  2. W_Pick_object: 101 - 141 fr.,
  3. W_pointing_A: 142 - 202 fr.,
  4. W_Shrugs: 203 - 248 fr.,
  5. W_Stretching: 249 - 349 fr.,
  6. W_Talking_A: 350 - 390 fr.,
  7. W_Talking_B: 391 - 541 fr.,
  8. W_COMBAT_mode: 546 - 646 fr.,
  9. W_2_Blows: 647 - 697 fr.,
  10. W_anger: 698 - 748 fr.,
  11. W_Blow_left_hand_A: 749 - 784 fr.,
  12. W_Blow_left_hand_B: 785 - 820 fr.,
  13. W_Blow_right_hand_A: 821 - 856 fr.,
  14. W_Blow_right_hand_B: 857 - 892 fr.,
  15. W_2_Blows_moving: 893 - 943 fr.,
  16. W_Blow_left_hand_A_Moving: 944 - 979 fr.,
  17. W_Blow_left_hand_B_Moving: 980 - 1015 fr.,
  18. W_Blow_right_hand_A_Moving: 1016 - 1051 fr.,
  19. W_Blow_right_hand_B_Moving: 1052 - 1087 fr.,
  20. W_Dodge_Jump_Backward: 1088 - 1113 fr.,
  21. W_Dodge_Jump_Left: 1114 - 1139 fr.,
  22. W_Dodge_Jump_Right: 1140 - 1165 fr.,
  23. W_Hit_from_back: 1166 - 1201 fr.,
  24. W_Hit_from_front: 1202 - 1237 fr.,
  25. W_Hit_from_left: 1238 - 1273 fr.,
  26. W_hit_from_righ: 1274 - 1309 fr.,
  27. W_Howl: 1310 - 1390 fr.,
  28. W_Knocked_backward: 1391 - 1431 fr.,
  29. W_Down_back: 1432 - 1472 fr.,
  30. W_Recover_from_knocked_backward: 1473 - 1513 fr.,
  31. W_Looking_around: 1514 - 1690 fr.,
  32. W_Moving_left: 1691 - 1711 fr.,
  33. W_Moving_right: 1712 - 1732 fr.,
  34. W_Tracking: 1733 - 1908 fr.,
  35. W_Turn_Left_90t: 1909 - 1934 fr.,
  36. W_Turn_Right_90t: 1935 - 1960 fr.,
  37. W_warr_cry: 1961 - 2041 fr.,
  38. W_Jump_standing: 2042 - 2117 fr.,
  39. W_Die_knocked_backward: 2118 - 2135 fr.,
  40. W_Die_knocked_forward: 2140 - 2157 fr.,
  41. W_Dying_A: 2162 - 2227 fr.,
  42. W_Dying_B: 2232 - 2272 fr.,
  43. W_Casual_walk: 2277 - 2313 fr.,
  44. W_Cautious_walk: 2314 - 2354 fr.,
  45. W_Climbing_wall: 2355 - 2385 fr.,
  46. W_combat_run: 2386 - 2408 fr.,
  47. W_Jump_runing: 2409 - 2449 fr.,
  48. W_run: 2450 - 2472 fr.,
  49. W_Walking_back_A: 2473 - 2508 fr.,
  50. W_falling_down: 2509 - 2549 fr.,

  51. RM_W_2_Blows_moving: 2556 - 2606 fr.,

  52. RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,

  53. RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,

  54. RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,

  55. RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,

  56. RM_W_Casual_walk: 2771 - 2807 fr.,

  57. RM_W_Cautious_walk: 2812 - 2852 fr.,

  58. RM_W_Climbing_wall: 2857 - 2887 fr.,

  59. RM_W_Die_knocked_backward: 2892 - 2909 fr.,

  60. RM_W_Die_knocked_forward: 2914 - 2931 fr.,

  61. RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,

  62. RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,

  63. RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,

  64. RM_W_falling_down: 3026 - 3066 fr.,

  65. RM_W_Jump_runing: 3071 - 3111 fr.,

  66. RM_W_Jump_standing: 3116 - 3191 fr.,

  67. RM_W_Knocked_backward: 3196 - 3236 fr.,

  68. RM_W_Moving_left: 3241 - 3261 fr.,

  69. RM_W_Moving_right: 3266 - 3286 fr.,

  70. RM_W_run: 3291 - 3313 fr.,

  71. RM_W_Turn_Left_90t: 3318 - 3343 fr.,

  72. RM_W_Turn_Right_90t: 3348 - 3373 fr.,

  73. RM_W_Walking_back_A: 3378 - 3413 fr.,

sxigast
sxigast
Great model, amazing price!
Item rating
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Animated Werewolf
$75.00
 
Royalty Free License 
Animated Werewolf
$75.00
 
Royalty Free License 
Response 91% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2009 (.max)228 MBVersion: 2009Renderer: Default (Scanline) 2009
Exchange
  • Autodesk FBX (.fbx)228 MB
  • UnrealEngine 4.12 - 4.15 (.uasset)221 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)245 MB

3D Model details

  • Publish date2016-11-30
  • Model ID#667770
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 16,844
  • Vertices 22,482
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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