DESCRIPTION

leather collar made in blender and textured in substance painter.

uv:

mesh is joined into one piece and is all on 1 uv

1 texture set fits whole object.

uv map is included with textures.

textures:

high poly to low poly substance baked.

textures include: base color,metallic,roughness and normal map and a optional height map.

textures are seprate from modal in zip file in its own archive.

textures are not embed in fbx.

normal map: direct x.

texture size:

2k & 4k in texture zip.

4k in blend.

texture type: png.

preview images:

preview images are from a vareity of sources (sources)blender evee using lamps and bloom enabled,substance painter vray render with different hdri.

file formats:

topology in all file tpes are quad based.

for native file format - (blend) the blend and textures are zipped together.

everything else:

textures are seprate download in its own zip file.

all file formats are seperate downloads.

change log

10/16/2020

edited textures to be in pbr value range ,deleted old preview images and added new marmoset renders.

notes:

im am self taught, still learning and welcome any feed back and critique.feel free to message me if any problems questions or concerns.

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leather collar 3D model

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Native file format
BLEND
Size: 35.7 MB
2.83.1
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OBJ
OBJ<br />File Size: 612 KB
FBX
Autodesk FBX<br />File Size: 284 KB
TEXTURES
Textures<br />File Size: 47 MB
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4520 polygons
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/ 4518 vertices
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