leather rocking chair made in blender and textured in substance painter.
uv:
mesh is joined into 1 piece on 1 uv
uses 1 texture set.
uv map is included with textures.
textures:
diffuse,metallic ,roughness,direct x normal
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx.
normal map: direct x.
texture size: 2048 x2048. (in blend file)& (in zip file 4k & 2k)
texture file type: png.
preview images:
rendered with marmoset toolbag.
file formats:
topology in all files are quad based.
for native file format - (blend) the blend and textures are zipped together.
everything else:
textures are seprate download in its own zip file.
all file formats are seperate downloads.
notes:
im am self taught, still learning and welcome any feed back and critique.
feel free to message me if any problems questions or concerns.