smoke grenade made in blender and textured in substance painter.
uv:
mesh is joined into one piece and is all on 1 uv
1 texture set fits whole object.
uv map is included with textures.
textures:
high poly to low poly substance baked.
textures include: base color,metallic,roughness and normal map and a optional height map.
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx.
normal map: direct x.
texture size: 2048x2048.
texture type: png.
preview images:
preview images are from a vareity of sources (sources)cycles render(first5 imges),blender evee using lamps and bloom enabled,substance painter vray render with different hdri and unreal engine.
file formats:
topology in all file tpes are quad based.
for native file format - (blend) the blend and textures are zipped together.
everything else:
textures are seprate download in its own zip file.
all file formats are seperate downloads.
notes:
im not that great at setting up lights yet so i apologize if the preview images are not at there best look.
im am self taught, still learning and welcome any feed back and critique.
feel free to message me if any problems questions or concerns.