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Real-Time Edition | Optimized for Blender 4+ EEVEE NextFully rigged realistic arms optimized for real-time rendering, animation, and interactive projects in Blender’s Eevee Next.
Built with the OMNIA 2 Rig System and enhanced by the OMNIA Pro Add-on, this edition provides fast performance, efficient topology, and seamless retargeting compatibility with major animation platforms.
Balanced, athletic arms with soft anatomical detail and neutral skin tone. Subtle veins and surface texture add realism, with short, natural nails and smooth shading suitable for any character type.
Optimized Topology- Clean quad-based mesh, no n-gons
- Lightweight geometry optimized for real-time use
- Well-organized UVs for clean texture baking
- 8 586 Vertices / 17 120 Triangles (Base Mesh)
- Baked high-resolution normal maps for sculpted detail
- PBR textures in 4 K: Albedo, Roughness, Specular, etc.
- Balanced for maximum quality and performance in Eevee
- Advanced IK/FK rig for arms and partial torso
- Bone-driven shape key corrections for smooth deformation
- Organized bone layers and constraints to avoid distortion
- Fully compatible with OMNIA Pro Pose & Animation Library
- Integrated retarget engine compatible with Mixamo, ActorCore, Unreal, HumanIK, and DAZ Genesis 9/8/3
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Pose & Animation Library with viewport thumbnail previews
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Quick Load & Bake tool for automatic FBX/GLTF retargeting
- Advanced Pose Tools for resetting, mirroring, and managing IK/FK transitions directly within the rig.
- Principled BSDF materials optimized for Eevee Next
- Material zones include arms and nails
- Preconfigured for Eevee Next (4.2+)
- Lighting and shading balanced for real-time performance
- Fully compatible with Blender 4+
- .blend file with all rigs, materials, and configurations
- UNZIP_FIRST.zip containing textures and the OMNIA Pro Add-on
Full guide and workflow overview: https://sites.google.com/view/a-solano/documentation
Other VersionsIf you’re looking for the Customizable or Cinematic Edition, check my profile for the available listing.
If not yet published, it may still be in development.
Questions or issues? Feel free to contact me anytime.
REVIEWS & COMMENTS
accuracy, and usability.
