High detailed 3D model of 2020 Lincoln Aviator (7 seats) with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
- The model was built using Autodesk ImageModeler utility, which allows to achieve high accuracy of the model based on numerous reference photos of the actual car. Several screenshots of the models mesh overlaid on the photos can be viewed in the product preview images
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 334,640 faces and 374,719 vertices MeshSmooth iteration 1: 1,335,300 faces and 1,416,908 vertices MeshSmooth iteration 2: 5,341,200 faces and 5,502,606 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 334,640 faces and 374,719 vertices Subdivision iteration 1: 1,335,300 faces and 1,416,908 vertices Subdivision iteration 2: 5,341,200 faces and 5,502,606 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 334,640 faces and 374,718 vertices Subdivision iteration 1: 1,335,300 faces and 1,416,908 vertices Subdivision iteration 2: 5,341,200 faces and 5,502,606 vertices
FBX and OBJ formats (3 files included for each format): low: 334,640 faces and 374,719 vertices medium: 1,335,300 faces and 1,416,908 vertices high: 5,341,200 faces and 5,502,606 vertices
3DS format (3 files included): low: 666,020 faces and 433,544 vertices medium: 2,670,598 faces and 1,544,384 vertices high: 10,682,400 faces and 5,849,673 vertices