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High detailed 3D model of 2021 Mercedes-Benz GLA35 AMG with interior.
Main features:
- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 33x796px to 7952x5304px - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 363,710 faces and 425,442 vertices MeshSmooth iteration 1: 1,450,123 faces and 1,572,005 vertices MeshSmooth iteration 2: 5,800,492 faces and 6,037,957 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 363,710 faces and 425,442 vertices Subdivision iteration 1: 1,450,123 faces and 1,572,005 vertices Subdivision iteration 2: 5,800,492 faces and 6,037,957 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 363,674 faces and 425,366 vertices Subdivision iteration 1: 1,450,123 faces and 1,572,005 vertices Subdivision iteration 2: 5,800,492 faces and 6,037,957 vertices
FBX and OBJ formats (3 files included for each format): low: 363,710 faces and 425,442 vertices medium: 1,450,123 faces and 1,572,005 vertices high: 5,800,492 faces and 6,037,957 vertices
3DS format (3 files included): low: 722,687 faces and 449,531 vertices medium: 2,900,246 faces and 1,626,679 vertices high: 11,600,960 faces and 6,225,914 vertices
REVIEWS & COMMENTS
accuracy, and usability.
