High detailed 3D model of 2020 Lincoln Nautilus with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 128x128px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
- The model was built using Autodesk ImageModeler utility, which allows to achieve high accuracy of the model based on numerous reference photos of the actual car. Several screenshots of the models mesh overlaid on the photos can be viewed in the product preview images
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 270,208 faces and 301,262 vertices MeshSmooth iteration 1: 1,077,074 faces and 1,141,686 vertices MeshSmooth iteration 2: 4,308,296 faces and 4,436,266 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 270,208 faces and 301,262 vertices Subdivision iteration 1: 1,077,074 faces and 1,141,686 vertices Subdivision iteration 2: 4,308,296 faces and 4,436,266 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 270,208 faces and 301,262 vertices Subdivision iteration 1: 1,077,074 faces and 1,141,686 vertices Subdivision iteration 2: 4,308,296 faces and 4,436,266 vertices
FBX and OBJ formats (3 files included for each format): low: 270,208 faces and 301,262 vertices medium: 1,077,074 faces and 1,141,686 vertices high: 4,308,296 faces and 4,436,266 vertices
3DS format (3 files included): low: 536,658 faces and 359,010 vertices medium: 2,154,148 faces and 1,262,471 vertices high: 8,616,592 faces and 4,812,462 vertices