High resolution, realistic, fully detailed, and textured exterior and interior of a car - Chevrolet Camaro SS 1969 Modeled in Autodesk Maya and Textured in Substance Painter. Normal Rigged car Moving front, back, Steering Wheel also acts with front-wheel, doors also open close and most important Suspension act. Rigging in Maya no plugin used. Car color texture is different ( Black, Red, Blue, Green) I used to render output skydome light and apply HDRI. Created two different files with Headlights and without Headlight, you can use.
Ready for Games, Virtual Reality (VR), Augmented Reality (AR), and other real-time apps. Textures - PBR Metal Rough png formats. Polygon Count: Faces: 29927 verts: 28087
Thank you so much.