DESCRIPTION

Introduction

This is a high-quality black cattle model with maps, fur, rigging and 4 animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.

Features

It consists of the body, eyes, oral cavity, lacrimal glands, teeth and tongue.
Textures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices 29,542; polygons 29,460
Eyes: vertices 2,186; polygons 2,304
Oral cavity: vertices 1,801; polygons 1,797
Lacrimal glands: vertices 168; polygons 166
Teeth: vertices 3,520; polygons 3,456
Tongue: vertices 642; polygons 640
Total: vertices 37,859; polygons 37,823

Animations

NO

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_gravity controls the center of gravity.
Neck IK FK switches between IK/FK of the neck.
CTR_IK_spine_a controls the posterior spine.
CTR_IK_spine_b controls the middle spine.
CTR_IK_spine_c controls the anterior spine.
CTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.
CTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.
CTR_eye_R, CTR_eye_L and CTR_eye control the eyes.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.
CTR_roll_ear_L and CTR_roll_ear_R control the overall rotation of the ears.
CTR_chin controls the chin and the opening and closing of the mouth.
CTR_jaw controls the jaw and the opening and closing of the jaw.
CTR_tail_a, CTR_tail_b ... controls the tail.
CTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.
CTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.
CTR_belly controls the abdomen.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_B_R and CTR_setting_leg_F_R switch between IK/FK of the feet.
CTR_Foot_F_L and CTR_F_Foot_R are IK controllers of the front legs.
CTR_B_Foot_L and CTR_B_Foot_R are IK controllers of the hind legs.
CTR_B_heel_ik_R, CTR_B_heel_ik_L, CTR_IK_Roll_hell_B_R and CTR_IK_Roll_hell_B_L are load-bearing controllers of the hind legs.
CTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.
Additionally, there are more auxiliary controllers of the body.
And more ...

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Black Cattle Rig - MAYA 3D model

Custom License (no AI)
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File formats
MA
Autodesk Maya<br />Version: 202 - Renderer: Arnold<br />File Size: 664 MB
MEL
Maya Mel Script<br />File Size: 664 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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Geometry
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37823 polygons
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/ 37859 vertices
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