DESCRIPTION

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.

Introduction
This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.
It consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.

Polygons
Body: vertices 17,085; polygons 17,050
Pupils: vertices 644; polygons 656
Sclerae: vertices 548; polygons 544vLacrimal caruncles: vertices 80; polygons 56
Tongue: vertices 1,087; polygons 1,072
Total: vertices 19,444; polygons 19,378

Formats
There is a Blender project and an OBJ file.

Textures
JC0JB11A0_Duckling_Body_ID.png, 3840x3840
JC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096
JC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096
JC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096
JC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096
JC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096
JC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096
JC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096
JC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096
JC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096
JC0JB11A0_Duckling_Eye_Normal.png, 4096*4096
JC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048
JC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048

Rigging
With full controllers, it can be deformed properly.
The IK/FK of the neck can be switched, which is non-seamless.
The IK/FK of legs can be switched, which is non-seamless.
Wink or other basic eye animations are supported
It's not scalable.

Animations
Unlooped animation of EatGrass at 30 fps, frame range: 1-300
Unlooped swimming animation at 30 fps, frame range: 1-240
Unlooped walking animation at 30 fps, frame range 1-17

Features
The model is in meter units at real-world scale.
There are two basecolor maps that can be switched freely. Please duplicate the body material and hair materials, and then change the basecolor map if a duckling of a different color is needed.
The rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:
Enable Simplify in Render properties when rendering.
Decrease the steps of the Interpolated spine.
Decrease the number of hair children, and increase the thickness of hair.

Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.

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speeedblender
speeedblenderCommunity member
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love it
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nilamtharu54Community member
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yglzblCommunity member
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Duckling Animated VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 688 KB
PNG
PNG<br />File Size: 96.8 MB
BLEND
Blender<br />File Size: 123 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
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Materials
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Geometry
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19378 polygons
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/ 19444 vertices
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