DESCRIPTION

Introduction
This is a high-precision 3D model of a western barn owl, created based on real anatomical proportions and posture, presenting an elegant form. Built to cinematic-quality standards, this lively and charming bird has been faithfully recreated in the 3D world at real-world scale with a high level of realism. The model was created in Blender and rendered using the Cycles renderer. It is suitable for professional projects such as film and television animation, natural history documentaries, and animal behavior visualization. Whether used for close-up rendering or educational content, this model delivers professional-grade visual fidelity and realism. The model is based on the body proportions and plumage coloration of an adult male individual, built at a 1:1 real-world scale. The mesh density and polygon count are optimized to balance quality and performance. The feathers are constructed using Blender’s feather card system with layered arrangements, including flight feathers, coverts, scapular feathers, back feathers, tail feathers, and other feather structures. The feather layering and orientation accurately follow natural avian feather distribution patterns and biological growth logic. Texture details are based on specimen references and real photographic materials, including 4K diffuse, normal, roughness, and opacity maps. All textures use UDIM UV tiles, providing a more convenient and efficient texturing workflow.
The model includes a complete armature structure, covering the torso, neck, head, eyeballs, beak, wings, feathers, legs, and claws. The rig structure is clean, flexible, and animator-friendly, capable of realistically reproducing dynamic details such as flight motion and wing-folding behavior, making it suitable for high-quality realistic animation production. The package also includes 4 high-quality realistic animation clips: watching, flying, takeoff, and landing. All animations are created with natural timing and movement rhythms to simulate real-world bird behavior, suitable for documentaries and educational productions.

Description
The model consists of: body, nictitating membranes, pupils, corneas, lacrimal glands, tongue, and feathers.

Polygons
Body: vertices: 50,066; polygons: 49,926
Nictitating membranes: vertices: 642; polygons: 640
Pupils: vertices: 1,092; polygons: 1,152
Corneas: vertices: 964; polygons: 1,024
Lacrimal glands: vertices: 1,756; polygons: 1,752
Tongue: vertices: 2,193; polygons: 2,176
Feathers: vertices: 236,330; polygons: 162,534

Total: vertices: 293,043; polygons: 219,204

Project Format
There is a Blender project and an OBJ file without rigging or animation.

Size of Maps
JC0P4000_WesternBarnOwl_Body_BaseColor.1001.png, 40964096
JC0P4000_WesternBarnOwl_Body_BaseColor.1002.png, 40964096
JC0P4000_WesternBarnOwl_Body_BaseColor.1003.png, 20482048
JC0P4000_WesternBarnOwl_Body_Normal.1001.png, 40964096
JC0P4000_WesternBarnOwl_Body_Normal.1002.png, 40964096
JC0P4000_WesternBarnOwl_Body_Roughness.1001.png, 40964096
JC0P4000_WesternBarnOwl_Body_Roughness.1002.png, 40964096
JC0P4000_WesternBarnOwl_Body_SubsurfaceAmount.1001.png, 40964096
JC0P4000_WesternBarnOwl_Body_SubsurfaceAmount.1002.png, 40964096
JC0P4000_WesternBarnOwl_BodyFeather_BaseColor.1001.png, 40964096
JC0P4000_WesternBarnOwl_BodyFeather_BaseColor.1002.png, 40964096
JC0P4000_WesternBarnOwl_BodyFeather_Normal.1001.png, 40964096
JC0P4000_WesternBarnOwl_BodyFeather_Normal.1002.png, 40964096
JC0P4000_WesternBarnOwl_BodyFeather_Specular.1001.png, 40964096
JC0P4000_WesternBarnOwl_BodyFeather_Specular.1002.png, 40964096
JC0P4000_WesternBarnOwl_Feather_BaseColor.1001.png, 40964096
JC0P4000_WesternBarnOwl_Feather_BaseColor.1002.png, 40964096
JC0P4000_WesternBarnOwl_Feather_BaseColor.1003.png, 40964096
JC0P4000_WesternBarnOwl_Feather_BaseColor.1004.png, 40964096
JC0P4000_WesternBarnOwl_Feather_BaseColor.1005.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Normal.1001.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Normal.1002.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Normal.1003.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Normal.1004.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Normal.1005.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Specular.1001.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Specular.1002.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Specular.1003.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Specular.1004.png, 40964096
JC0P4000_WesternBarnOwl_Feather_Specular.1005.png, 40964096

Rigging
With detailed controllers, it's easier to create poses and animations, the features are as follows:
CTR_Root controls the entire model and includes 13 customizable attributes:
Head_follow_loc controls whether the head follows the center-of-gravity movement;
Head_follow_rot controls whether the head follows the center-of-gravity rotation;
Leg_IKFK_L controls IK/FK switching for the left leg;
Leg_IKFK_R controls IK/FK switching for the right leg;
Leg_IK_follow_PoleVector_L controls whether the left leg pole vector follows the controller;
Leg_IK_follow_PoleVector_R controls whether the right leg pole vector follows the controller;
Leg_stretch_L controls IK stretching on/off for the left leg;
Leg_stretch_R controls IK stretching on/off for the right leg;
Neck_IKFK controls IK/FK switching for the neck;
Neck_follow_rot controls whether the neck follows the center-of-gravity rotation;
Neck_stretch controls neck stretching on/off;
Tail_follow_rot controls whether the tail follows rotation;
Wing_follow_rot controls whether the wings follow rotation.
CTR_gravity_body_B_a, CTR_gravity_body_B_b, CTR_gravity_body_F_a, and CTR_gravity_body_F_b are the rear and front center-of-gravity controllers for the body. They support separate control of movement and rotation, making it more convenient to select the appropriate controller according to different animation requirements.
CTR_WingFold.L, CTR_WingFold.R, and CTR_TailFeaFold control the folding and spreading of the wings and tail feathers, allowing for faster and more efficient wing-folding and wing-spreading workflows.
CTR_SurfaceDeform corrects deformation issues after the wings are folded.
CTR_blink.L and CTR_blink.R control the blinking animation.
CTR_NictitatingMembrane.L and CTR_NictitatingMembrane.R control the nictitating membranes.
CTR_link_fan_feat_d_b.L, CTR_link_fan_feat_d.L, CTR_link_fan_feam_d_d.L, CTR_link_fan_feat_d_b.R, CTR_link_fan_feat_d.R, and CTR_link_fan_feam_d_d.R are linked feather controllers for both wings, making it easier to control the overall feather rotation.
CTR_IK_head controls the head IK system.
CTR_belly controls the abdominal area.
In addition, the body includes many more detailed controllers, allowing for the creation of more refined animations.

Animations
Loopable flying animation at 30 fps, frame range 0-154
Unlooped takeoff animation at 30 fps, frame range 0-150
Unlooped landing animation at 30 fps, frame range 0-150
Unlooped watching animation at 30 fps, frame range 0-150

Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, click the display button.
Except for the above instructions, the model can be directly rendered in the project.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
si
silvermannikBuyer of this model
This user has purchased this specific model
Beautiful!
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
NEW
Recently added to CGTrader - explore one of the latest models on the marketplace.

Photorealistic Barn Owl 3D Model - Blender Rigged with Fur 3D model

Custom License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ<br />File Size: 7.78 MB
BLEND
Blender | 2 files<br />Renderer: Cycles<br />Renderer: Cycles<br />File Size: 486 MB
PNG
PNG<br />File Size: 447 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
219204 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
293043 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat