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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/81
Incredibly realistic elephant, hippo and rhino models for Pros.
Pro Elephant:
46026 faces
43771 vertices
4096 x 4096 maps, which are equivalent to 8k maps;
Ready to render;
loopable iddle from frame 1100 to 1225;
spot on and forward walking animation;
turning animation;
attack animation;
72 frame previews do not show the complete animations;
Unique price.
bump, diffuse, normal and reflection maps.
FBX animated, ABC animated, OBJ and STL files provided.
Attention: Maps for FBX and OBJ file are located inside the .max folders. The OBJ file is not rigged or animated, but the animated max file can be translated to other formats using conversion software, or you can ask administration to convert the file. The fbx file has very limited rig but with all animation. The ABC file can be opened in blender with complete animation and the fbx file should not.
Note: use little or no bumpiness as bump maps seem to worsen the quality of HD diffuse maps.
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Wild Hippo 8K - Animated
High detailed Hippopotamus! I like this hippo model. A photorealistic 3D model that will help you achieve your goals.
This model was originally created in 3ds max 2017.
No post-processing on preview images.
Overview:
-Full texture maps at 8K resolution:
-Base color/Diffuse -Reflection -Specular -Normal -Displacement
-Max material shader with Default Scanline shader.
-Clean topology.
-Ready for subdivision.
-All objects named.
-Rigged and animated.
-2050 animation frames.
-Unwrapped and Non-overlapping UVs.
-3D Fur.
-Muscle jiggle.
-Eye blinking.
-Ear rotation.
-Feet lift shwrinker bones.
-No plugins needed.
-HDRI reflection map can be used for wet skin.
Polygons: 18,246Vertices: 18,456
Model is included in 6 file formats.
.Max.FBX.OBJ.3DS.STL.ABC (Alembic)
8192 x 8192 resolution Targa, EXR and PNG textures.
Notes: ABC (Alembic) format is low poly S. Ready and has all animation. Opens quite well in Blender. 3DS format has low poly subdivision ready version and rig and animation but no skin modifier or deformer applied to mesh. FBX format has low poly version S. R. with rig and animation and deformation. MAX format has everything. OBJ format has high poly version 2 subdivision and no rig or animation. STL format has tri polygons and no mapping coordinates.
All of them contain mapping coordinates except STL. The texture maps for all the formats can be found inside the 3ds max folder.
(Because of certain modifications, if skin modifier is removed from model in 3ds max, it is likely that the shape will change a bit, so it is better to convert the skinned mesh as it is to edit poly or collapse modifiers instead).
Hippopotamus Model height : 1.5 / 1.6 M
Hippopotamus Model length : 3.28 M
Hippopotamus included files:
hippo final.FBXhippo final.OBJhippo final.MAX hippo final.3DS hippo final.STL hippo final.ABC
hippo_diffuse_upa.Targa (8192x8192)hippo_displace_upa.EXR (8192x8192)hippo_diffuse_normal.PNG (8192x8192)hippo_sculpt_normal_upa.PNG (8192x8192) hippo_spec e a.PNG (8192x8192)
teethiu.Targa (8192x8192)teethiu_norm.PNG (8192x8192) teethiu_spec.PNG (8192x8192)
Eye e a.Tiff (1024x1024)refl_2.hdr (5000x2500)
Model low-poly Count with no subdivision:
faces: 25844vertices: 14538
8192x8192 textures:
(Skin diffuse, Skin normal, Skin sculpt normal, Skin Displacement, Skin specular)
8192x8192 textures:
(teeth diffuse, teeth normal, teeth specular)
1024x1024 Texture:
(eye diffuse)
You are welcome to contact administration if you encounter any hard problems.
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Pro Rhino - 8K is here. Super large maps and accurate shape and a lot of work to be used in games, cinema, whatever...
You get:
696 animation frames: walking and running; on spot and forward;
8192 pixel maps;
good topology;
high and low-poly mesh control through modifier panel (useful for animating);
obj and FBX and ABC formats are ready for subdivision;
3ds max 2017 and 2020 files;
Naming convention;
further instructions are within the file;
Ready to render.
.TIFF Diffuse map.
.TIFF Bump map.
.PNG Normal map.
Polygons: 13982 - Subdivision ready
Vertices: 13439 - Subdivision ready
Polygons: 109256 - 1 iteration Subdivision
Vertices: 54825 - 1 iteration Subdivision
You have nothing to lose, because if you are not satisfied for some reason, administration will promptly solve your problem, or give your money back.
Note: the OBJ files are not rigged or animated.
Do not use too much bump value.
Maps are located inside 3ds max folder.