DESCRIPTION

Introduction

This is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.

Description

It consists of the body, eyes, horns and tongue.

Polygons

Body: vertices 36,904; polygons 36,838
Eyes: vertices 1,782; polygons 1,862
Tongue: vertices 1,380; polygons 1,378
Horns: vertices 14,708; polygons 14,704
Total: vertices 54,774; polygons 54,782

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
root controls the entire model.
CTR_back controls the center of gravity.
CTR_gravity controls the rear spine.
CTR_spine_c_pivot controls the middle spine.
CTR_spine_d controls the front spine, it comes with multiple customized attributes:
head_follow controls whether the head follows;
neck_IK_FK swiches between IK/FK of the neck;
neck_follow controls whether the neck follows;.
CTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.
CTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.
CTR_head controls the head.
CTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.
thigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:
FK_limb_follow controls whether the legs rotate following the body in FK mode;
IK_FK switches between IK/FK of the forelegs;
IK_Stretch controls whether the legs can be stretched;
IK_follow controls whether the IK controllers of the legs move following the root controller;
IK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;
pole_follow controls whether the pole vector moves following the leg controllers;
pole_vector controls whether the pole vector controls the legs;
root/parent controls whether the IK controllers of the legs move following CTR_back.
CTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.
hip_b_parent.L and hip_b_parent.R come with multiple customized attributes:
FK_limb_follow controls whether the legs rotate following the body in FK mode;
IK_Chain_Length switches the chain length of the hind legs in IK mode;
IK_FK switches between IK/FK of the forelegs;
IK_Stretch controls whether the legs can be stretched;
IK_follow controls whether the IK controllers of the legs move following the root controller;
pole_follow controls whether the pole vector moves following the leg controllers;
pole_vector controls whether the pole vector controls the legs;
root/parent controls whether the IK controllers of the legs move following CTR_back.
CTR_mouth controls the jaw.
CTR_roll_lip_D controls the lower lip.
CTR_mouth_U controls the upper lip.
CTR_eye.L and CTR_eye.R control the eyes.
CTR_blink.L and CTR_blink.R control the winkling.
CTR_belly controls the abdomen and the breath animation.
There are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.
And more ...

Animation

Loopable walking animation at 30 fps, frame range 0-144
Loopable running animation at 30 fps, frame range 0-70
Unlooped watching animation at 30 fps, frame range 0-240
Unlooped eating animation at 30 fps, frame range 0-240

Features

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

REVIEWS & COMMENTS

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prabbit82Buyer of this model
This user has purchased this specific model
Leg IK seems to have a problem when animation data is cleared, but otherwise as always a great looking and working model.
avijeet388
avijeet388Community member
This user is part of the CGTrader community
AMAZING work..
mo
moroooo519Community member
This user is part of the CGTrader community
cool
amarzaib1989
amarzaib1989Community member
This user is part of the CGTrader community
superb work
pr
prabbit82Buyer of this model
This user has purchased this specific model
Looks great though does have IK problems with the hind legs. Will those be fixed?
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Ovis Ammon Male Animated - VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 2.31 MB
BLEND
Blender<br />File Size: 206 MB
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3D Features
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54782 polygons
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/ 54774 vertices
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