DESCRIPTION

IntroductionThis is a high-quality mountain goat model with multiple 4K UDIM textures, hair, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.

DescriptionIt consists of the body, eyes, horns, lacrimal glands, oral cavity, teeth and tongue.

PolygonsBody: vertices 79,919; polygons 79,918Eyes: vertices 3,720; polygons 3,776Horns: vertices 6,820; polygons 6,816Lacrimal glands: vertices 2,096; polygons 2,088Oral cavity: vertices 18,598; polygons 18,378Teeth: vertices 56,854; polygons 55,960Tongue: vertices 6,058; polygons 6,056Total: vertices 174,065; polygons 172,992

Project FormatThere is a Blender project and an OBJ file.

TexturesJF0O4V0A_MountainGoat_Body_Hair_ID.1001.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Hair_ID.1002.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Hair01_BaseColor.1001.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Hair01_BaseColor.1002.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Hair02_BaseColor.1001.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Hair02_BaseColor.1002.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Skin_BaseColor.1001.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Skin_BaseColor.1002.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Skin_Normal.1001.png, 4096* 4096JF0O4V0A_MountainGoat_Body_Skin_Normal.1002.png, 4096* 4096JF0O4V0A_MountainGoat_Hron_BaseColor.png, 4096* 4096JF0O4V0A_MountainGoat_Hron_Normal.png, 4096* 4096JF0O4V0A_MountainGoat_Tongue_BaseColor.png, 4096* 4096JF0O4V0A_MountainGoat_Tongue_Normal.png, 4096* 4096JF0O4V0A_MountainGoat_Tongue_Roughness.png, 4096* 4096JF0O4V0A_MountainGoat_Tongue_Specular.png, 4096* 4096JF0O4V0A_MountainGoat_Eye_BaseColor.png, 2048* 2048JF0O4V0A_MountainGoat_Hair_Body_A_Density01.1001.png, 2048* 2048JF0O4V0A_MountainGoat_Hair_Body_A_Density01.1002.png, 2048* 2048JF0O4V0A_MountainGoat_Hair_Body_A_Density02.1001.png, 2048* 2048JF0O4V0A_MountainGoat_Hair_Body_A_Density02.1002.png, 2048* 2048JF0O4V0A_MountainGoat_Hair_Leg_A_Noise.1001.png, 2048* 2048JF0O4V0A_MountainGoat_Hair_Leg_A_Noise.1002.png, 2048* 2048JF0O4V0A_MountainGoat_OralCavity_BaseColor.png, 2048* 2048JF0O4V0A_MountainGoat_OralCavity_Normal.png, 2048* 2048

RiggingWith fine controllers, it's easier to create postures and animations, the features are as follows:CTR_root controls the entire model.CTR_gravity controls the center of gravity for the body.CTR_IK_spine_F, CTR_IK_spine_M, CTR_IK_spine_B... are controllers for the front, middle and rear of the spine.CTR_IK_spine_F comes with three customized attributes:head_follow controls whether the head follows the parent rotation;neck_IK_FK switches between IK/FK of the neck;neck_follow controls whether the neck follows the parent rotation.CTR_neck_a controls the neck.CTR_head controls the head.CTR_belly controls the abdomen.CTR_chest controls the chest cavity.CTR_mouth controls the lower jaw.CTR_eye.L and CTR_eye.R control the eyes.CTR_blink.L, CTR_blink.R control the eye blinking.CTR_IK_shoulder.L and CTR_IK_shoulder.R control the shoulder blades.IK_hip.L and IK_hip.R control the hips..CTR_IK_foot_F.L, CTR_IK_foot_F.R, CTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers for the limbs.CTR_setting_F.L is the attribute controller for the front left leg with customized attributes:IK_FK switches between IK/FK of the leg;IK_stretch controls the leg stretching in IK mode;repair_jiggle fixes the knee jittering in IK mode.CTR_setting_F.R is the attribute controller for the front right leg with customized attributes:IK_FK switches between IK/FK of the leg;IK_stretch controls the leg stretching in IK mode;repair_jiggle fixes the knee jittering in IK mode.CTR_setting_B.L is the attribute controller for the hind left leg with customized attributes:IK_FK switches between IK/FK of the leg;IK_stretch controls the leg stretching in IK mode.CTR_setting_B.R is the attribute controller for the hind right leg with customized attributes:IK_FK switches between IK/FK of the leg;IK_stretch controls the leg stretching in IK mode.Additionally, there are more facial controllers for creating rich facial expressions. The spine, neck and limbs have secondary controllers for finer control.And more.

AnimationsUnlooped eating animation at 30 fps, frame range 0-240Unlooped watching animation at 30 fps, frame range 0-240Loopable running animation at 30 fps, frame range 0-15Unlooped running animation at 30 fps, frame range 0-225Loopable walking animation at 30 fps, frame range 0-152

FeaturesThe model is in meter units at real-world scale.To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.The hair dynamics for the front legs of JF0O4V0A_MountainGoat_Run02_4.1.1.blend, JF0O4V0A_MountainGoat_Run01_4.1.1.blend and the front legs and neck of JF0O4V0A_MountainGoat_Walk_4.1.1.blend have already been baked and cached, which can be used directly.

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Mountain Goat Animation - Blender 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 6.46 MB
PNG
PNG<br />File Size: 108 MB
BLEND
Blender<br />File Size: 4.45 GB
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172992 polygons
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/ 174065 vertices
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