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3D model of an anthro deer made in Blender (.Blend) that I named Nicole
=================================Textures=============================================
- Body Texture: 4096x 4096
- Head Texture: 4096x 4096
- Eye Resolution: 2756x2756
=================================NormalMaps==========================================
Mappings applied to tongue, nose, eyes, mouth inside (Normal map and roughness map)
=====================================RIG==============================================
The model has rigged with full face rig
rig available only in blender
=====================================MODEL===========================================
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 20924
Polygons of all clothes : 7948
====================================RENDER===========================================
The model is being rendered in Eevee
====================================FORMATS==========================================
The model is native to Blender 4.1 and other formats like ( .FBX .OBJ .Glb .DAE )
REVIEWS & COMMENTS
accuracy, and usability.
