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3D model of an anthro dingo made in Blender (.Blend) that I named Maggie. Rig , Hair and Fur only in blender, other formats only model mesh
==================================Textures=======================================
- Body Texture: 4096x 4096
- Head Texture: 4096x 4096
- Eye Resolution: 2048x2048
- Panty resolution: 4096x4096
- Pant resolution:4096x4096
- Shirt resolution: 4096x4096
==================================NormalMaps====================================
Mappings applied to tongue, nose, eyes, mouth inside (Normal map, Heitgh, roughness map)
======================================RIG========================================
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
======================================MODEL=====================================
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 28,456
Polygons of all clothes : 20444
======================================RENDER=====================================
The model is being rendered in cycles (With some post processing settings)
=======================================FUR========================================
The model contains 18 Fur divisions ( Hair Particle system )
(Body , head , tail , hair etc...)
======================================FORMATS=====================================
The model is native to Blender 3.3 and other formats like ( .FBX .OBJ .STL .DAE )
REVIEWS & COMMENTS
accuracy, and usability.
