9 rigged and animated birds: golden eagle, barn owl, crow, seagull, flamingo, emperor penguin, scarlet macaw, hummingbird and mute swan. Idle with folded wings, walk, eat (peck, filter, dabble), take off, fly, glide, land, attack (beak, talons, wing threat), death, plus swim (seagull, swan, penguin underwater) and hover (hummingbird). 4 levels of detail and 2 colour variants each (bald eagle, hooded crow, black swan...).
KEY FEATURES
- Real folding wings: each group of flight feathers has its own bone, so wings fold flat along the body at rest and spread feather by feather in flight
- Flight clips in place at a safe height, take-off and landing that join them to the ground clips
- Demo scene with shore lighting and a clip switcher
- 4 levels of detail per model, 816 to 15 406 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (18 in total) by texture swap: one material, one 256x256 texture, one draw call per model
- PLUS a Realistic PBR version of every model (3 008 to 5 526 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Death, Eat, Fly, Glide, Hover, Idle, Land, Swim, TakeOff, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSEagle, Barn Owl, Crow, Seagull, Flamingo, Penguin, Macaw, Hummingbird, Swan
DETAIL LEVELSLow and Medium have grouped then individual flight feathers; High and Ultra are built further, not just smoothed: shaped flight feathers, wing coverts one by one, alula, contour feathers over the body, nape hackles, leg feathering, scaled legs and talon pads; Ultra adds median and lesser coverts and feathered heads.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/wdAUvgIEzb8
- Models: 9 (9 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 816 to 15 406 per model and level (full table in the documentation)
- Textures: 256x256 PNG palette per colour variant (18 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 9 models, 3 008 to 5 526 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Death, Eat, Fly, Glide, Hover, Idle, Land, Swim, TakeOff, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)