- (40mph) Speed Limit 40 Miles Square Road Sign 750mm
- (30mph) Speed Limit 30 Miles Square Road Sign 750mm
- (20mph) Speed Limit 20 Miles Square Road Sign 750mm
- (10mph) Speed Limit 10Miles Square Road Sign 750mm
- (5mph) Speed Limit 5 Miles Square Road Sign 750mm
------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
- Unique scratch, dirt, smudges on texture of each texture set
--------------------------- TOPOLOGY --------------------------------
- No Ngons used, just Quads and Tris
- Mesh:
- 3.440 tris
--------------------------- MATERIALS and TD --------------------------------
- Each variation uses 1 set of textures:
- Sign_40SpeedLimit: 1200px/m (2K textures)
- Sign_30SpeedLimit: 1200px/m (2K textures)
- Sign_20SpeedLimit: 1200px/m (2K textures)
- Sign_10SpeedLimit: 1200px/m (2K textures)
- Sign_5SpeedLimit: 1200px/m (2K textures)
- Less visible elements has less TD
- Unique scratch, dirt, smudges on texture of each texture set
- Additionally Material ID map is included.
------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Non-Overlapping method was used.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available
- Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)
- Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are centimeters