Shocksafe Ground Works Instrument. Subdivision-ready.
------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
--------------------------- TOPOLOGY --------------------------------
- Bundle consist of 13 objects total.
- No Ngons used, just Quads and Tris
- Cable Laying Shovel - 3.860 tris
- Chisel End Crowbar - 2.864 tris
- Digging Spade - 3.968 tris
- Drainage Shovel - 3.856 tris
- Grafting Shovel - 4.040 tris
- Point End Crowbar - 2.936 tris
- Square Mouth Shovel - 3.896 tris
- Taper Mouth Shovel - 3.896 tris
- Trenching Shovel - 3.896 tris
- Round Mouth Shovel - 4.040 tris
- Utility Shovel - 3.916 tris
- Fork - 3.446 tris
- Post Hole Digger - 10.520 tris
--------------------------- MATERIALS and TD --------------------------------
- Each model use 1 texture sets total:
- Utility_Shovel: 6200px/m (4K textures)
- Cable_Laying_Shovel: 6900px/m (4K textures)
- Chisel_End_Crowbar: 3500px/m (4K textures)
- Digging_Spade: 6500px/m (4K textures)
- Drainage_Shovel: 6700px/m (4K textures)
- Grafting_Shovel: 6500px/m (4K textures)
- Point_End_Crowbar: 3500px/m (4K textures)
- Square_Mouth_Shovel: 6000px/m (4K textures)
- Taper_Mouth_Shovel: 6300px/m (4K textures)
- Trenching_Shovel: 6800px/m (4K textures)
- Round_Mouth_Shovel : 6200px/m (4K textures)
- Utility_Shovel: 7000px/m (4K textures)
- Fork_Orange: 7000px/m (4K textures)
- Post_Hole_Digger: 3950px/m (4K textures)
- Less visible elements has less TD
- Additionally Material ID map is included.
------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Non-Overlapping method was used.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available
- Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)
- Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are centimeters