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It includes:**\n\n1. Joseph \n\n- Appearance: A neat dark suit, a red jacquard vest, a gold watch chain, a hat with a ribbon and glasses, sturdy boots, and a belt holster—a respectable gentleman who still carries a gun. \n- Personality: A polite, calculating, and cold pragmatist; used to commanding numbers and people without showing emotion. \n- Goal: Expand his influence—the railroad, banks, and land around the city; maintain control over all cash flows. \n- Role: Railroad owner, banker. A client, a manipulator, a potential antagonist, or a dangerous but useful ally. \n\n2. Rose \n\n- Appearance: A green blouse, a brown vest, a long work skirt, gloves, a wide-brimmed hat, a belt holster, and a bag—a practical city girl accustomed to the dusty streets. \n- Personality: Straightforward, proud, and quick to react; doesn't tolerate being underestimated. \n- Goal: Maintain her independence and business, prove she's every bit as capable as the local cowboys. \n- Role: Citizen girl, urban gunslinger; NPC guide through town, and voice of common sense on the team. \n\n3. Louise \n\n- Appearance: A black mourning dress with several tiers of skirt, belts and a bandolier over the dress, a holster and bag on her hip, a wide dark hat—a widow whose grief is combined with a readiness for battle.\n- Personality: Cold, taciturn, observant; doesn't ask unnecessary questions and doesn't answer others'. \n- Goal: Find the people who made her a widow and settle old scores—legally or not. \n- Role: Avenger with a dark past; A mysterious gunslinger who appears when a problem needs to be solved. \n\n4. Kate \n\n- Appearance: A light, draped city dress, a neat belt and bag, a bandolier over her shoulder, a hat, and a scarf around her neck—she looks ladylike, but her gear makes it clear she's used to the road and gunfights.\n- Personality: A charming woman with a sharp tongue; she knows how to play the role of a well-bred lady, but quickly gets down to business when there's a chance. \n- Goal: Escape the small town and make a name for herself through adventures, risky deals, and well-chosen alliances. \n- Role: Urban adventurer and negotiator; the face of the team in saloons, receptions, and government offices. \n\n5. Henry \n\n- Appearance: A dusty but expensive duster coat, a bright vest, neat pants, polished shoes, and a hat with a patterned band—a typical traveling gambler who wants to appear richer than he is. \n- Personality: A charismatic liar and improviser; he thrives on excitement, never knows when to stop, but rarely loses his cool in difficult situations. \n- Goal: To win big at the card table or in a scam and disappear before anyone realizes they've been duped. \n- Role: A card sharp and trickster; a source of trouble, unexpected contacts, and cunning plans for the entire group.\n\n**Features:**\n\n- Two variants of the high quality skins - each character includes Basic and Survival skins.\n- Love for details - you can look at individual parts of characters for a long time.\n- Characters have their own set of weapons - Volcanic Pistol (female and male versions) and Winchester 1873, as well as a list of accessories (chaps, scarves, etc.)\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want. The clothing includes chaps (women's and men's versions) and period-appropriate underwear.\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility, also compatible with Adventure Series) without clipping and other typical problems - create unique combinations! Note - to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chests and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the Lyra or ALS4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more. (see our demo reel to check opportunities)\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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The pan and cam geometry is taken from two US patents for real machines, US 4,675,107 and US 4,721,566, so the mechanism moves the way the real one does. Every pipe in the plant is connected to something, and the audit script that proves it is included. Native Blender 5.1 scene plus animated FBX, glTF, USD and Alembic, and a static OBJ.\n\nBuilt for fertiliser and chemical engineering visualisation, process animation, training and e-learning, digital twin and HMI backdrops, industrial renders and technical marketing.\n\nTHE MACHINE\n- 18 m rotating deck, 30 tilting pans, 185 m2 of filter cloth\n- The patented parallelogram pan cross-section: 1.86 m wide pans swing through 180 degrees with only 25 mm between them, because both side walls lean 15 degrees\n- Every pan has a perforated drainage deck, filter cloth, clamping bars, end trunnions, a filtrate outlet coaxial with the pivot, counterweights and a two-roller cam fork\n- A fixed cam channel generated from the pan motion itself, so the rollers sit on the rail at every frame. Each pan inverts 172.6 degrees over the discharge chute and comes back the way it went\n- Central rotary distribution valve with 30 radial filtrate pipes, bridge blocks and five vacuum zone offtakes\n- Hub, radial and ring girders, 15 twin-wheel bogies on a circular rail, a 348-tooth girth gear, pinion, gearbox and motor on a pedestal\n\nFULLY ANIMATED\nOne revolution over 600 frames, 25 seconds at 24 fps. That is 4.8 times faster than the real machine, which turns at 0.5 rev/min, so the motion reads clearly in a short clip, and the README explains how to play it at real speed. Every pan tips once per revolution on its keyed cam profile. The gypsum cake forms at the feed box, grows through the formation zone and drops into the chute. The motion is driven by the empties TABLE and PAN_01 to PAN_30 and is baked into the FBX, glTF, USD and Alembic files.\n\nPROCESS STATIONS\nFeed box and three counter-current wash boxes on bridges from a central mast, spray headers, fume hood with extract duct, open discharge chute with sluice sprays, gypsum launder, cloth wash spray bars under the inverted pans, drip trays, and a maintenance platform with grating, handrails, stairs, ladders and an operator panel.\n\nTHE PLANT AROUND IT\nFive vacuum filtrate receivers with tangential inlets, level bridles, manways, caged ladders and top platforms. Nine centrifugal pump sets, each with baseplate, volute, coupling guard, finned motor, suction valve and a discharge riser with check valve, gate valve and gauge. Two liquid-ring vacuum sets, a bunded product acid tank with transfer pump, a pond water tank, an agitated slurry surge tank, a fume scrubber with fan and stack, and a gypsum sump with vertical slurry pump. 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Run the audit again afterwards to prove the result is still clean.\n\nTECHNICAL\n- 875 objects, 807 meshes, 457,536 vertices, 346,630 faces, 793,828 triangles\n- 33 physically based Principled BSDF materials, procedural, with no texture maps and no UV unwrapping needed\n- Real-world scale in metres, Z up, origin at the machine centre on grade\n- 11 collections, so the filter can be used on its own without the plant around it\n- 17 preset cameras, sun and fill lights, physical sky\n- Renders in EEVEE and Cycles with no add-ons, Blender 5.1 or newer\n- Every object is named by its function, for example PAN_07, R-101, P-103\n\nFORMATS\n- Blender 5.1 .blend, native and animated\n- FBX binary, animated\n- glTF 2.0 binary .glb, animated\n- USD .usdc, animated, with materials\n- Alembic .abc, animated, geometry and motion only\n- OBJ with MTL, static, zipped together\n- Python generator and documentation\n\nPLEASE NOTE\nThe exchange formats carry base colour, metallic and roughness but not the procedural noise and bump, and the alpha-patterned grating and drainage decks come out as solid plates. The OBJ is static, so use FBX, glTF, USD or Alembic for the motion. Alembic carries geometry and animation without materials, which is how the format works. The plant around the filter is sized by engineering judgement rather than copied from one specific plant. 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-09-24) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-09-10 to 2024-09-01; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- The glacier surface is the lidar surface of 2023-2024; the aerial photo is from 2022, so the ice edge in the photo and in the geometry can differ by a little.\n- The snow patches are in the aerial photo texture, not separate geometry. Crevasses are smoothed by the lidar grid.\n- The moraine ridges in front of the ice are landforms in the lidar surface; they mark how far the glacier reached in the past.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Glacier Terrain - Collier Glacier North 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.22 m grid, 5,271,616 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-15) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-08-14 to 2020-11-20; the aerial photo was taken at a different date.\n- A paved road crosses the plain in the south-east of the tile; it is part of the terrain surface and the photo texture, not separate geometry.\n- The reef is a wall of upturned sandstone beds at the eastern edge of the San Rafael Swell; the canyons cut through the fins from the swell to the plain.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Sandstone Reef Terrain - San Rafael Reef Utah USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/sandstone-reef-terrain-san-rafael-reef-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/at4j1lybkiwwsyufvvuevbbncadu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/at4j1lybkiwwsyufvvuevbbncadu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/at4j1lybkiwwsyufvvuevbbncadu/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/at4j1lybkiwwsyufvvuevbbncadu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/at4j1lybkiwwsyufvvuevbbncadu/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/sandstone-reef-terrain-san-rafael-reef-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7710864/22468f3d06/sandstone-reef-terrain-san-rafael-reef-utah-usa-3d-model-22468f3d06.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7719904","type":"listingItem","attributes":{"id":7719904,"title":"Fossil Lake Butte Terrain - Fossil Butte Wyoming USA","price":25.0,"description":"Fossil Lake Butte Terrain - Fossil Butte Wyoming USA: real-world terrain tile of 3,008 x 3,008 m with 299 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.07 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-07-28, 2019-08-26) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-07-04 to 2020-08-25; the aerial photo was taken at a different date.\n- The tree stands on the butte are part of the photo texture on the height field; no tree geometry is included, and no fossils are modelled.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Fossil Lake Butte Terrain - Fossil Butte Wyomi...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/fossil-lake-butte-terrain-fossil-butte-wyoming-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/izm04esh95svzfgys8lr7w3hcnps/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/izm04esh95svzfgys8lr7w3hcnps/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/izm04esh95svzfgys8lr7w3hcnps/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/izm04esh95svzfgys8lr7w3hcnps/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/izm04esh95svzfgys8lr7w3hcnps/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/fossil-lake-butte-terrain-fossil-butte-wyoming-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7719904/db76a629b1/fossil-lake-butte-terrain-fossil-butte-wyoming-usa-3d-model-db76a629b1.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6724770","type":"listingItem","attributes":{"id":6724770,"title":"Warn M8000 Winch - Real world details - ","price":65.0,"description":"Warn M8000 Winch - Real world details - 3D Model\n\nHighly detailed model and textures.\n\nIncludes:\n- Clean Subd UV unwrapped geometry, includes low and high poly Subd versions (.fbx)\n- Blender + Cycles file: Includes Blender modeling file with winch set up with array and curve modifiers for the winch cable and wires. Includes posed/unposed hook and strap with shaders set up.\n- C4D + Redshift file: Includes winch model with posed/unposed hook and strap with shaders set up.\n- x9 UDIMs - 1k, 2k, 4k texture map versions. (Basecolor, Roughness, Metalness, Anisotrophy Angle, Anisotrophy Level, Normal, Height, Displacement - 72 texture maps total)\n- Rock model NOT included\n\nPlease tag me on IG so I can see what you all create!!\n\nhttps://www.instagram.com/claytonsjoerdsma_3dartist","imageAlt":"Warn M8000 Winch - Real world details - 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/warn-m8000-winch-real-world-details","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5zuesy1gz0xcd93jk4sjy7u1kp86/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render_01.jpg","gridUrl":"https://media.cgtrader.com/variants/5zuesy1gz0xcd93jk4sjy7u1kp86/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5zuesy1gz0xcd93jk4sjy7u1kp86/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Render_01.webp","width":306},{"url":"https://media.cgtrader.com/variants/5zuesy1gz0xcd93jk4sjy7u1kp86/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_01.webp","width":612},{"url":"https://media.cgtrader.com/variants/5zuesy1gz0xcd93jk4sjy7u1kp86/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Render_01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/warn-m8000-winch-real-world-details","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"vehicle-part","categoryTitle":"Vehicle","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/6724770/09f3489fe8/warn-m8000-winch-real-world-details-3d-model-09f3489fe8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7713511","type":"listingItem","attributes":{"id":7713511,"title":"Eroded Dome Terrain - The Solitario Big Bend Texas USA","price":29.0,"description":"Eroded Dome Terrain - The Solitario Big Bend Texas USA: real-world terrain tile of 10,000 x 10,000 m with 547 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 10 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 20 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 40 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 1.22 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 2,513 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-01-23, 2019-03-01) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-03-06 to 2019-05-14; the aerial photo was taken at a different date.\n- The Solitario is a large eroded volcanic dome: the ring of steep tilted ridges (flatirons) surrounds a hollow basin about 8 km across, most of which is inside this 10 km tile.\n- The aerial photo is a winter image, so north-facing slopes carry long photographed shadows. The terrain is built for aerial and high-altitude shots; at this tile size the texture is coarser than on smaller terrains.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (10,000 x 10,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Eroded Dome Terrain - The Solitario Big Bend T...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/eroded-dome-terrain-the-solitario-big-bend-texas-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r6nnj6h5irycetx5qrskd6ypyyjf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/r6nnj6h5irycetx5qrskd6ypyyjf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/r6nnj6h5irycetx5qrskd6ypyyjf/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/r6nnj6h5irycetx5qrskd6ypyyjf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/r6nnj6h5irycetx5qrskd6ypyyjf/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/eroded-dome-terrain-the-solitario-big-bend-texas-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7713511/826c776e63/eroded-dome-terrain-the-solitario-big-bend-texas-usa-3d-model-826c776e63.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7698091","type":"listingItem","attributes":{"id":7698091,"title":"Escarpment Terrain - Book Cliffs Utah USA","price":29.0,"description":"Escarpment Terrain - Book Cliffs Utah USA: real-world terrain tile of 3,296 x 3,296 m with 595 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,715,904 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,715,904 quads, 2,719,201 vertices\n- LOD1: 4 m grid, 678,976 quads, 680,625 vertices\n- LOD2: 8 m grid, 169,744 quads, 170,569 vertices\n- LOD3: 16 m grid, 42,436 quads, 42,849 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.40 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 828 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-06-21) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-08-14 to 2020-11-20; the aerial photo was taken at a different date.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,296 x 3,296 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Escarpment Terrain - Book Cliffs Utah 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The model represents a modern modular approach to construction and can be used in various projects, including **architectural visualization, animation, VR, and AR environments**.\n\n**Texturing and Materials:**\nTo ensure a high-quality and realistic appearance, the model was textured using the **UVW Map** modifier, allowing accurate material placement without distortions. The model features the following materials:\n- **Exterior finish:** White glossy metal for a sleek, modern look. Black trim and window frames provide contrast and style.\n- **Interior finish:** Gray laminate flooring creates a minimalist and contemporary atmosphere.\n- **Balcony and porch:** Made of wooden decking, adding a natural and aesthetic touch.\n- **Windows:** Lightly tinted for privacy.\n- **Balcony and porch glass:** Transparent glass for a lightweight design and open views.\n- **Decor:** A transparent curtain adds a cozy touch to the interior.\n\n**Dimensions:**\n- Height: **3350 mm**\n- Length: **11500 mm**\n- Width: **3200 mm**\n\n**Purpose and Features:**\nThe model is primarily designed for **exterior use** and can be integrated into various architectural scenes. Due to its minimalist and futuristic design, it is also suitable for **artistic and sci-fi projects**.\n\nThe interior space of the house is not filled with additional geometry, ensuring **efficient scene optimization** while allowing users to furnish it with necessary furniture and decorations as needed. This makes the model ideal for static renders as well as **animated projects, virtual tours, and interactive 3D applications**.\n\n**Polygonal Mesh:**\n- **Polygon count:** 807,677\n- **Vertex count:** 814,371\n- **Mesh type:** Primarily quadrilateral for better smoothness and modification capability.\n\n**File Formats:**\n- **FBX** – Compatible with most 3D editors and game engines.\n- **OBJ** – A universal format for preserving textures and materials.\n- **3DS Max 2018, 2021** – Retains all scene properties, including materials and lighting settings.\n\n**Additional Features:**\n- **Real-world scale** – The model accurately represents real-world dimensions.\n- **Measurement units:** Millimeters.\n- **Minimum 3ds Max version:** 2018 or newer.\n- **Editable and customizable:** The model is easily modifiable and can be adapted to any design needs.\n\nThis 3D model is an excellent choice for architects, designers, and developers looking for a **functional and stylish modular house** for their projects.","imageAlt":"Capsule Modular Two-Room House 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/house/capsule-modular-two-room-house","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/27ai9wl4eyzrknpq6i2m9gh0bkm3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CAM_View03.jpg","gridUrl":"https://media.cgtrader.com/variants/27ai9wl4eyzrknpq6i2m9gh0bkm3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CAM_View03.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/27ai9wl4eyzrknpq6i2m9gh0bkm3/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CAM_View03.webp","width":306},{"url":"https://media.cgtrader.com/variants/27ai9wl4eyzrknpq6i2m9gh0bkm3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CAM_View03.webp","width":612},{"url":"https://media.cgtrader.com/variants/27ai9wl4eyzrknpq6i2m9gh0bkm3/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CAM_View03.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/capsule-modular-two-room-house","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6012866/310d22f70a/capsule-modular-two-room-house-3d-model-310d22f70a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7696289","type":"listingItem","attributes":{"id":7696289,"title":"Granite Spires Terrain - City of Rocks Idaho USA","price":29.0,"description":"Granite Spires Terrain - City of Rocks Idaho USA: real-world terrain tile of 3,008 x 3,008 m with 428 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-06-16) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-09-26 to 2020-08-04; the aerial photo was taken at a different date.\n- The elevation comes from 1 m lidar, so narrow granite fins and thin spires are softened into rounded ridges; their fine cracks and ledges exist only as colour in the aerial photo.\n- Junipers, pinyons and the willows along the creeks are photographed, not modelled: the elevation is a bare-earth lidar surface, and the trees exist only as colour in the aerial texture. The dirt roads and campsites are photo texture as well.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Granite Spires Terrain - City of Rocks Idaho USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/granite-spires-terrain-city-of-rocks-idaho-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/76g2bt75yoegvrmu2hk2ncscw09a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/76g2bt75yoegvrmu2hk2ncscw09a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/76g2bt75yoegvrmu2hk2ncscw09a/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/76g2bt75yoegvrmu2hk2ncscw09a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/76g2bt75yoegvrmu2hk2ncscw09a/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/granite-spires-terrain-city-of-rocks-idaho-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7696289/325a219267/granite-spires-terrain-city-of-rocks-idaho-usa-3d-model-325a219267.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7703457","type":"listingItem","attributes":{"id":7703457,"title":"Volcano Fissure Terrain - Black Point Mono Basin California USA","price":29.0,"description":"Volcano Fissure Terrain - Black Point Mono Basin California USA: real-world terrain tile of 2,000 x 2,000 m with 176 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 2 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 4 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 8 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.03 % longer.\n- 8192 px maps: one texel = 0.24 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 503 m; closer than that the ground gets soft. Ground-level close-ups need your own detail.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-08-07) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-06-04 to 2022-09-17; the aerial photo was taken at a different date.\n- The narrow fissures across the summit table are only as deep as the 0.5 m lidar resolves them: they read as sharp grooves and clefts, not as open walk-in slots.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,000 x 2,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcano Fissure Terrain - Black Point Mono Bas...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcano-fissure-terrain-black-point-mono-basin-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kd2s0fzpaxv1mrj2c46heatd914a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/kd2s0fzpaxv1mrj2c46heatd914a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kd2s0fzpaxv1mrj2c46heatd914a/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/kd2s0fzpaxv1mrj2c46heatd914a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/kd2s0fzpaxv1mrj2c46heatd914a/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcano-fissure-terrain-black-point-mono-basin-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7703457/6870bd4c54/volcano-fissure-terrain-black-point-mono-basin-california-usa-3d-model-6870bd4c54.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7682096","type":"listingItem","attributes":{"id":7682096,"title":"Cinder Cone Volcano Terrain - Sunset Crater Arizona USA","price":29.0,"description":"Cinder Cone Volcano Terrain - Sunset Crater Arizona USA: real-world terrain tile of 2,904 x 2,904 m with 371 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1.5 m grid, 3,748,096 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 3,748,096 quads, 3,751,969 vertices\n- LOD1: 3 m grid, 937,024 quads, 938,961 vertices\n- LOD2: 6 m grid, 234,256 quads, 235,225 vertices\n- LOD3: 12 m grid, 58,564 quads, 59,049 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are -0.84 % longer.\n- 8192 px maps: one texel = 0.35 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 730 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-06-27) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-08-16 to 2019-08-20; the aerial photo was taken at a different date.\n- Trees are photographed, not modelled: the elevation is a bare-earth lidar surface, and the pine forest exists only as colour in the aerial texture. Scatter your own trees if you need them in 3D.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,904 x 2,904 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Cinder Cone Volcano Terrain - Sunset Crater Ar...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/cinder-cone-volcano-terrain-sunset-crater-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5p2bami7r8so1nagml5snhf3q93h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/5p2bami7r8so1nagml5snhf3q93h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5p2bami7r8so1nagml5snhf3q93h/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/5p2bami7r8so1nagml5snhf3q93h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/5p2bami7r8so1nagml5snhf3q93h/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/cinder-cone-volcano-terrain-sunset-crater-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7682096/1ca8cf2a4d/cinder-cone-volcano-terrain-sunset-crater-arizona-usa-3d-model-1ca8cf2a4d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7696918","type":"listingItem","attributes":{"id":7696918,"title":"Desert Cliffs Terrain - Red Rock Canyon California USA","price":29.0,"description":"Desert Cliffs Terrain - Red Rock Canyon California USA: real-world terrain tile of 2,496 x 2,496 m with 161 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 1,557,504 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 1,557,504 quads, 1,560,001 vertices\n- LOD1: 4 m grid, 389,376 quads, 390,625 vertices\n- LOD2: 8 m grid, 97,344 quads, 97,969 vertices\n- LOD3: 16 m grid, 24,336 quads, 24,649 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.30 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 627 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2018-08-05) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2018-05-27 to 2018-10-12; the aerial photo was taken at a different date.\n- California State Route 14 along the east edge and the park visitor centre with its access road beside the main wash are visible in the aerial photo texture; they are not modelled as separate geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,496 x 2,496 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Desert Cliffs Terrain - Red Rock Canyon Califo...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-cliffs-terrain-red-rock-canyon-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qf2hb0tpurxrhr5recmg31kxf51d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/qf2hb0tpurxrhr5recmg31kxf51d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qf2hb0tpurxrhr5recmg31kxf51d/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/qf2hb0tpurxrhr5recmg31kxf51d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/qf2hb0tpurxrhr5recmg31kxf51d/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-cliffs-terrain-red-rock-canyon-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7696918/2a4e5b6f04/desert-cliffs-terrain-red-rock-canyon-california-usa-3d-model-2a4e5b6f04.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7699353","type":"listingItem","attributes":{"id":7699353,"title":"Hogback Ridge Terrain - The Cockscomb Utah USA","price":29.0,"description":"Hogback Ridge Terrain - The Cockscomb Utah USA: real-world terrain tile of 4,000 x 4,000 m with 433 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2018-08-06) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-10-11 to 2019-11-16; the aerial photo was taken at a different date.\n- The unpaved Cottonwood Canyon Road along the valley floor and the cottonwoods along the creek are in the aerial photo texture only; they are not modelled as geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Hogback Ridge Terrain - The Cockscomb Utah USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/hogback-ridge-terrain-the-cockscomb-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cnjjeru6ukztrwld4ep8num0el00/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/cnjjeru6ukztrwld4ep8num0el00/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/cnjjeru6ukztrwld4ep8num0el00/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/cnjjeru6ukztrwld4ep8num0el00/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/cnjjeru6ukztrwld4ep8num0el00/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/hogback-ridge-terrain-the-cockscomb-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7699353/51a4050229/hogback-ridge-terrain-the-cockscomb-utah-usa-3d-model-51a4050229.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7709296","type":"listingItem","attributes":{"id":7709296,"title":"Desert Mountain Terrain - Pilot Peak Nevada USA","price":25.0,"description":"Desert Mountain Terrain - Pilot Peak Nevada USA: real-world terrain tile of 3,008 x 3,008 m with 1,122 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-07-16) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2021-11-03 to 2022-09-09; the aerial photo was taken at a different date.\n- The aerial photo was taken in the morning: the west face lies in deep shadow in the photo texture. One preview shows the terrain relit with a different sun; the photographed shadow stays in the texture.\n- The 2022 photo falls inside the 2021-2022 lidar collection period; the mountain did not change visibly.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Desert Mountain Terrain - Pilot Peak Nevada 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. 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Ground-level close-ups need your own detail. The medium and low-altitude previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-08-05, 2019-08-26) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2018-08-05 to 2019-04-26; the aerial photo was taken at a different date.\n- The lidar was flown between August 2018 and April 2019; winter flights can carry snow cover in the crater, so parts of the crater floor and glacier may show the snow surface rather than the ground.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,992 x 4,992 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcano Crater Terrain - Mount St Helens Washi...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcano-crater-terrain-mount-st-helens-washington-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/teod0i0cdb5wec8weklfyj7rcu9e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/teod0i0cdb5wec8weklfyj7rcu9e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/teod0i0cdb5wec8weklfyj7rcu9e/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/teod0i0cdb5wec8weklfyj7rcu9e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/teod0i0cdb5wec8weklfyj7rcu9e/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcano-crater-terrain-mount-st-helens-washington-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7680758/4cec07864c/volcano-crater-terrain-mount-st-helens-washington-usa-3d-model-4cec07864c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7696813","type":"listingItem","attributes":{"id":7696813,"title":"Folded Strata Terrain - Rainbow Basin California USA","price":29.0,"description":"Folded Strata Terrain - Rainbow Basin California USA: real-world terrain tile of 2,496 x 2,496 m with 293 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 1,557,504 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 1,557,504 quads, 1,560,001 vertices\n- LOD1: 4 m grid, 389,376 quads, 390,625 vertices\n- LOD2: 8 m grid, 97,344 quads, 97,969 vertices\n- LOD3: 16 m grid, 24,336 quads, 24,649 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.30 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 627 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-04-23) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2021-11-07 to 2021-11-16; the aerial photo was taken at a different date.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,496 x 2,496 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Folded Strata Terrain - Rainbow Basin Californ...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/folded-strata-terrain-rainbow-basin-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7n17r1bklqc4oo9g3mdkwc9vzrtk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/7n17r1bklqc4oo9g3mdkwc9vzrtk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7n17r1bklqc4oo9g3mdkwc9vzrtk/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/7n17r1bklqc4oo9g3mdkwc9vzrtk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/7n17r1bklqc4oo9g3mdkwc9vzrtk/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/folded-strata-terrain-rainbow-basin-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7696813/8299b3f92b/folded-strata-terrain-rainbow-basin-california-usa-3d-model-8299b3f92b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7696528","type":"listingItem","attributes":{"id":7696528,"title":"Alpine Tundra Peak Terrain - Uncompahgre Peak Colorado USA","price":29.0,"description":"Alpine Tundra Peak Terrain - Uncompahgre Peak Colorado USA: real-world terrain tile of 4,000 x 4,000 m with 957 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.91 % shorter.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-09-12) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2018-11-03 to 2019-09-24; the aerial photo was taken at a different date.\n- The aerial photograph was taken with a high southern sun, so the north face lies in deep shadow in the aerial colour map; the procedural BaseColor gives an evenly lit face.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Alpine Tundra Peak Terrain - Uncompahgre Peak ...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/alpine-tundra-peak-terrain-uncompahgre-peak-colorado-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nliufqdc5txn9im0lq9d0h50kxe9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/nliufqdc5txn9im0lq9d0h50kxe9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/nliufqdc5txn9im0lq9d0h50kxe9/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/nliufqdc5txn9im0lq9d0h50kxe9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/nliufqdc5txn9im0lq9d0h50kxe9/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/alpine-tundra-peak-terrain-uncompahgre-peak-colorado-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7696528/a3295281cd/alpine-tundra-peak-terrain-uncompahgre-peak-colorado-usa-3d-model-a3295281cd.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7697030","type":"listingItem","attributes":{"id":7697030,"title":"Red Sandstone Terrain - Snow Canyon Utah USA","price":29.0,"description":"Red Sandstone Terrain - Snow Canyon Utah USA: real-world terrain tile of 2,000 x 2,000 m with 259 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 2 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 4 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 8 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % shorter.\n- 8192 px maps: one texel = 0.24 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 503 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-05) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-09-14 to 2020-11-05; the aerial photo was taken at a different date.\n- The park road through the canyon and the campground and visitor buildings in the south are visible in the aerial photo texture; they are not modelled as separate geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,000 x 2,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Red Sandstone Terrain - Snow Canyon Utah USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/red-sandstone-terrain-snow-canyon-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wt2g3lq4qe2qqisx2wd0mnq0kwjp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/wt2g3lq4qe2qqisx2wd0mnq0kwjp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wt2g3lq4qe2qqisx2wd0mnq0kwjp/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/wt2g3lq4qe2qqisx2wd0mnq0kwjp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/wt2g3lq4qe2qqisx2wd0mnq0kwjp/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/red-sandstone-terrain-snow-canyon-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7697030/5736ab6841/red-sandstone-terrain-snow-canyon-utah-usa-3d-model-5736ab6841.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7720252","type":"listingItem","attributes":{"id":7720252,"title":"White Cliffs Terrain - Plaza Blanca Abiquiu New Mexico USA","price":25.0,"description":"White Cliffs Terrain - Plaza Blanca Abiquiu New Mexico USA: real-world terrain tile of 1,800 x 1,800 m with 156 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1 m grid, 3,240,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 3,240,000 quads, 3,243,601 vertices\n- LOD1: 2 m grid, 810,000 quads, 811,801 vertices\n- LOD2: 4 m grid, 202,500 quads, 203,401 vertices\n- LOD3: 8 m grid, 50,625 quads, 51,076 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.22 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 452 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-06-14) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2016-11-29 to 2018-10-31; the aerial photo was taken at a different date.\n- The site is on private land and visits need the owner's permission; this model is made from public-domain USGS and USDA data and does not imply access.\n- A few buildings and dirt tracks show only in the photo texture; nothing is modelled separately.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (1,800 x 1,800 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"White Cliffs Terrain - Plaza Blanca Abiquiu Ne...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/white-cliffs-terrain-plaza-blanca-abiquiu-new-mexico-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jkptz60yls75eqo2xjxdgb0v2p3n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/jkptz60yls75eqo2xjxdgb0v2p3n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jkptz60yls75eqo2xjxdgb0v2p3n/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/jkptz60yls75eqo2xjxdgb0v2p3n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/jkptz60yls75eqo2xjxdgb0v2p3n/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/white-cliffs-terrain-plaza-blanca-abiquiu-new-mexico-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7720252/7abf2bb65a/white-cliffs-terrain-plaza-blanca-abiquiu-new-mexico-usa-3d-model-7abf2bb65a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6360612","type":"listingItem","attributes":{"id":6360612,"title":"Digital Kiosk - Real World Scale","price":9.99,"description":"This is a professional 3D model of a modern digital kiosk, designed to a real-world scale and ready for integration into various digital environments or for use as a blueprint for physical manufacturing. The design is sleek and minimalist, with a clean white or light grey finish that allows for easy customization and branding.\n\n**Key Features:\n**\n\n**Integrated Display:** A prominent, high-resolution screen is positioned at a user-friendly height, ideal for interactive applications, advertising, or information display.\n\n**Payment \u0026 Interaction Modules:** The kiosk includes dedicated slots for card readers, receipt printers, and other payment or data entry peripherals, making it suitable for ticketing, self-service ordering, or information retrieval.\n\n**Sturdy \u0026 Modern Design:** The stand features a robust, box-like base for stability and a clean, vertical body. Subtle design elements, such as the slightly flared base and integrated ventilation slats, give it a contemporary look.\n\n**Versatile Application:** The neutral and adaptable design makes this kiosk perfect for a wide range of settings, including airports, retail stores, trade shows, corporate lobbies, and public spaces.\n\n**Included:** This product comes with a detailed 3D model with accurate, real-world measurements, ensuring a seamless transition from the digital file to a physical, manufactured product. The model is optimized for a clean and efficient production process.\n\nThis digital kiosk model is the perfect solution for businesses seeking a modern, functional, and visually appealing self-service station.","imageAlt":"world Digital Kiosk - Real World Scale 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/digital-kiosk-real-world-scale","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lmc77zj5cftv52n6bljom7z9mees/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Gemini_Generated_Image_rmjbvbnvn5ctrmj5ctrmj5.jpg","gridUrl":"https://media.cgtrader.com/variants/lmc77zj5cftv52n6bljom7z9mees/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Gemini_Generated_Image_rmjbvbnvn5ctrmj5ctrmj5.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lmc77zj5cftv52n6bljom7z9mees/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Gemini_Generated_Image_rmjbvbnvn5ctrmj5ctrmj5.webp","width":306},{"url":"https://media.cgtrader.com/variants/lmc77zj5cftv52n6bljom7z9mees/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Gemini_Generated_Image_rmjbvbnvn5ctrmj5ctrmj5.webp","width":612},{"url":"https://media.cgtrader.com/variants/lmc77zj5cftv52n6bljom7z9mees/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Gemini_Generated_Image_rmjbvbnvn5ctrmj5ctrmj5.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/digital-kiosk-real-world-scale","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6360612/b74462d2ea/digital-kiosk-real-world-scale-3d-model-b74462d2ea.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7716669","type":"listingItem","attributes":{"id":7716669,"title":"Clay Cliffs Terrain - Pillars of Rome Oregon USA","price":25.0,"description":"Clay Cliffs Terrain - Pillars of Rome Oregon USA: real-world terrain tile of 1,504 x 1,504 m with 80 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 2 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 4 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 8 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.18 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 378 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-08-26, 2022-08-29) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2016-03-23 to 2016-06-15; the aerial photo was taken at a different date.\n- Relief is modest: about 80 m between the lowest and highest points of the tile, so the cream cliffs and pillars read best in medium and close aerial views.\n- Ranch tracks and fences show only in the photo texture; nothing is modelled separately.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (1,504 x 1,504 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Clay Cliffs Terrain - Pillars of Rome Oregon USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/clay-cliffs-terrain-pillars-of-rome-oregon-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hu1n8iea2867yt8xjmjl76s4l5y4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/hu1n8iea2867yt8xjmjl76s4l5y4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hu1n8iea2867yt8xjmjl76s4l5y4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/hu1n8iea2867yt8xjmjl76s4l5y4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/hu1n8iea2867yt8xjmjl76s4l5y4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/clay-cliffs-terrain-pillars-of-rome-oregon-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7716669/6c244aa919/clay-cliffs-terrain-pillars-of-rome-oregon-usa-3d-model-6c244aa919.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7703914","type":"listingItem","attributes":{"id":7703914,"title":"Mountain Ridge Terrain - Mount Nebo Wasatch Range Utah USA","price":29.0,"description":"Mountain Ridge Terrain - Mount Nebo Wasatch Range Utah USA: real-world terrain tile of 3,000 x 3,000 m with 1,244 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.08 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2016-07-11) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2018-06-05 to 2018-09-03; the aerial photo was taken at a different date.\n- The mountain did not change visibly between the photo and the lidar flight; snow patches and vegetation colour follow the 2016 photo.\n- Forest and meadow on the lower slopes are photographed, not modelled: the elevation is a bare-earth lidar surface, and the trees exist only as colour in the aerial texture.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Mountain Ridge Terrain - Mount Nebo Wasatch Ra...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/mountain-ridge-terrain-mount-nebo-wasatch-range-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kuc73z16jlsaloqm1c89grgfth67/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/kuc73z16jlsaloqm1c89grgfth67/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kuc73z16jlsaloqm1c89grgfth67/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/kuc73z16jlsaloqm1c89grgfth67/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/kuc73z16jlsaloqm1c89grgfth67/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/mountain-ridge-terrain-mount-nebo-wasatch-range-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7703914/53416c475a/mountain-ridge-terrain-mount-nebo-wasatch-range-utah-usa-3d-model-53416c475a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7697796","type":"listingItem","attributes":{"id":7697796,"title":"Volcanic Maar Terrain - Hole in the Ground Oregon USA","price":29.0,"description":"Volcanic Maar Terrain - Hole in the Ground Oregon USA: real-world terrain tile of 2,496 x 2,496 m with 158 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 2,768,896 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 2,768,896 quads, 2,772,225 vertices\n- LOD1: 3 m grid, 692,224 quads, 693,889 vertices\n- LOD2: 6 m grid, 173,056 quads, 173,889 vertices\n- LOD3: 12 m grid, 43,264 quads, 43,681 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.30 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 627 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-09-01) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-10-10 to 2023-06-16; the aerial photo was taken at a different date.\n- The pine trees on the rim and the surrounding woodland, the forest roads and the trail into the crater are in the aerial photo texture only; they are not modelled as geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. 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It uses simple materials instead of heavy textures, making it ideal for clay-style renders, minimalist visualizations, or high-performance backgrounds in game engines. 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Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Colorful Hills Terrain - Artists Palette Death...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/colorful-hills-terrain-artists-palette-death-valley-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zp3c3gfmc6l7teylp97c6dyp77zh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/zp3c3gfmc6l7teylp97c6dyp77zh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zp3c3gfmc6l7teylp97c6dyp77zh/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/zp3c3gfmc6l7teylp97c6dyp77zh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/zp3c3gfmc6l7teylp97c6dyp77zh/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/colorful-hills-terrain-artists-palette-death-valley-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7695084/90319b02d6/colorful-hills-terrain-artists-palette-death-valley-usa-3d-model-90319b02d6.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7704254","type":"listingItem","attributes":{"id":7704254,"title":"Rock Glacier Terrain - Absaroka Range Wyoming USA","price":29.0,"description":"Rock Glacier Terrain - Absaroka Range Wyoming USA: real-world terrain tile of 4,000 x 4,000 m with 984 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.08 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-08-02) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2021-08-02 to 2021-09-19; the aerial photo was taken at a different date.\n- The ridged, tongue-shaped debris lobe in the central valley shows the transverse ridges and furrows of a rock glacier as surveyed by the lidar; the file models its surface shape only and says nothing about ice inside it.\n- Snowbeds follow the 2019 photo, and the meadows and forest on the lower slopes are photographed, not modelled: the elevation is a bare-earth lidar surface.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Rock Glacier Terrain - Absaroka Range Wyoming USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/rock-glacier-terrain-absaroka-range-wyoming-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/axfvlcft4dix2mz2kvo259ic8b6q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/axfvlcft4dix2mz2kvo259ic8b6q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/axfvlcft4dix2mz2kvo259ic8b6q/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/axfvlcft4dix2mz2kvo259ic8b6q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/axfvlcft4dix2mz2kvo259ic8b6q/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/rock-glacier-terrain-absaroka-range-wyoming-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7704254/f5576faa23/rock-glacier-terrain-absaroka-range-wyoming-usa-3d-model-f5576faa23.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7697256","type":"listingItem","attributes":{"id":7697256,"title":"Tuff Ring Volcano Terrain - Fort Rock Oregon USA","price":29.0,"description":"Tuff Ring Volcano Terrain - Fort Rock Oregon USA: real-world terrain tile of 1,400 x 1,400 m with 114 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1 m grid, 1,960,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 1,960,000 quads, 1,962,801 vertices\n- LOD1: 2 m grid, 490,000 quads, 491,401 vertices\n- LOD2: 4 m grid, 122,500 quads, 123,201 vertices\n- LOD3: 8 m grid, 30,625 quads, 30,976 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.03 % longer.\n- 8192 px maps: one texel = 0.17 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 352 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-09-01) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-10-10 to 2023-06-16; the aerial photo was taken at a different date.\n- The ring rises only about 115 m above the old lake bed, so the relief is modest; the wave-cut cliffs are on the outer flanks.\n- The access road, the parking area south-east of the ring and a county road across the south of the tile are visible in the aerial photo texture; they are not modelled as separate geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (1,400 x 1,400 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Tuff Ring Volcano Terrain - Fort Rock Oregon USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/tuff-ring-volcano-terrain-fort-rock-oregon-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0da6h6yotdtb9xknv79g1m58s2gt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/0da6h6yotdtb9xknv79g1m58s2gt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0da6h6yotdtb9xknv79g1m58s2gt/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/0da6h6yotdtb9xknv79g1m58s2gt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/0da6h6yotdtb9xknv79g1m58s2gt/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/tuff-ring-volcano-terrain-fort-rock-oregon-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7697256/c7caebdfb5/tuff-ring-volcano-terrain-fort-rock-oregon-usa-3d-model-c7caebdfb5.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7720402","type":"listingItem","attributes":{"id":7720402,"title":"Ancient Shoreline Terrain - Terrace Mountain Utah USA","price":25.0,"description":"Ancient Shoreline Terrain - Terrace Mountain Utah USA: real-world terrain tile of 4,000 x 4,000 m with 298 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-10-03) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-08-22 to 2023-10-04; the aerial photo was taken at a different date.\n- The ancient shorelines of Lake Bonneville are low benches and gravel ridges a few metres high; they read best in low light (see the golden-hour preview and the elevation map).\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Ancient Shoreline Terrain - Terrace Mountain U...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/ancient-shoreline-terrain-terrace-mountain-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e387xaixaguwdd76v1c2nkl7joz2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/e387xaixaguwdd76v1c2nkl7joz2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/e387xaixaguwdd76v1c2nkl7joz2/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/e387xaixaguwdd76v1c2nkl7joz2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/e387xaixaguwdd76v1c2nkl7joz2/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/ancient-shoreline-terrain-terrace-mountain-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7720402/d970ac5a73/ancient-shoreline-terrain-terrace-mountain-utah-usa-3d-model-d970ac5a73.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7716995","type":"listingItem","attributes":{"id":7716995,"title":"Alpine Peak Terrain - Handies Peak San Juan Mountains Colorado","price":29.0,"description":"Alpine Peak Terrain - Handies Peak San Juan Mountains Colorado: real-world terrain tile of 3,000 x 3,000 m with 805 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-09-12) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2024-09-18 to 2024-10-16; the aerial photo was taken at a different date.\n- Small snow patches and a small tarn are part of the 2019 photo texture; the tarn is the lidar ground surface, not a separate water plane.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Alpine Peak Terrain - Handies Peak San Juan Mo...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/alpine-peak-terrain-handies-peak-san-juan-mountains-colorado","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ivhg1n9byzaam52sqcrlr4vz64n9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/ivhg1n9byzaam52sqcrlr4vz64n9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ivhg1n9byzaam52sqcrlr4vz64n9/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/ivhg1n9byzaam52sqcrlr4vz64n9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/ivhg1n9byzaam52sqcrlr4vz64n9/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/alpine-peak-terrain-handies-peak-san-juan-mountains-colorado","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7716995/f548a2ca28/alpine-peak-terrain-handies-peak-san-juan-mountains-colorado-3d-model-f548a2ca28.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7716519","type":"listingItem","attributes":{"id":7716519,"title":"Volcanic Spires Terrain - Castle Peaks Mojave California USA","price":29.0,"description":"Volcanic Spires Terrain - Castle Peaks Mojave California USA: real-world terrain tile of 3,008 x 3,008 m with 389 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.03 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2020-04-22) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-08-22 to 2019-10-02; the aerial photo was taken at a different date.\n- The dark red-brown pinnacles are eroded volcanic rock; junipers and Joshua trees on the slopes are part of the photo texture, not separate models.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcanic Spires Terrain - Castle Peaks Mojave ...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-spires-terrain-castle-peaks-mojave-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r5aeq6bg8uaj4faraysgve2etzb3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/r5aeq6bg8uaj4faraysgve2etzb3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/r5aeq6bg8uaj4faraysgve2etzb3/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/r5aeq6bg8uaj4faraysgve2etzb3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/r5aeq6bg8uaj4faraysgve2etzb3/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-spires-terrain-castle-peaks-mojave-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7716519/ad33cebacc/volcanic-spires-terrain-castle-peaks-mojave-california-usa-3d-model-ad33cebacc.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689797","type":"listingItem","attributes":{"id":7689797,"title":"Red Rock Ridge Terrain - Waterpocket Fold Utah USA","price":29.0,"description":"Red Rock Ridge Terrain - Waterpocket Fold Utah USA: real-world terrain tile of 4,000 x 4,000 m with 469 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.07 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-08-27) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-05-06 to 2020-08-23; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Red Rock Ridge Terrain - Waterpocket Fold Utah...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/red-rock-ridge-terrain-waterpocket-fold-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jf51pr3hmxeqqr2m5az6rqacvmxr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/jf51pr3hmxeqqr2m5az6rqacvmxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jf51pr3hmxeqqr2m5az6rqacvmxr/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/jf51pr3hmxeqqr2m5az6rqacvmxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/jf51pr3hmxeqqr2m5az6rqacvmxr/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/red-rock-ridge-terrain-waterpocket-fold-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7689797/427d4289e5/red-rock-ridge-terrain-waterpocket-fold-utah-usa-3d-model-427d4289e5.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7681544","type":"listingItem","attributes":{"id":7681544,"title":"Open Pit Mine Terrain - Ray Copper Mine Arizona USA","price":49.0,"description":"Open Pit Mine Terrain - Ray Copper Mine Arizona USA: real-world terrain tile of 5,000 x 5,000 m with 1,179 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 5 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 10 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 20 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.61 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,257 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium and low-altitude previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2023-06-16, 2023-09-03) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-06-01 to 2023-08-11; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (5,000 x 5,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Open Pit Mine Terrain - Ray Copper Mine Arizon...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/open-pit-mine-terrain-ray-copper-mine-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/l8j7nu95gozgbi4gfeus2b0xlqe2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/l8j7nu95gozgbi4gfeus2b0xlqe2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/l8j7nu95gozgbi4gfeus2b0xlqe2/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/l8j7nu95gozgbi4gfeus2b0xlqe2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/l8j7nu95gozgbi4gfeus2b0xlqe2/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/open-pit-mine-terrain-ray-copper-mine-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7681544/85d1e075a3/open-pit-mine-terrain-ray-copper-mine-arizona-usa-3d-model-85d1e075a3.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7683518","type":"listingItem","attributes":{"id":7683518,"title":"Cinder Cone Volcano Terrain - Lassen California USA","price":34.0,"description":"Cinder Cone Volcano Terrain - Lassen California USA: real-world terrain tile of 3,000 x 3,000 m with 502 m of relief, built from USGS lidar (0.5 m). Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-07-08) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-08-26 to 2022-10-20; the aerial photo was taken at a different date.\n- Trees are photographed, not modelled: the elevation is a bare-earth lidar surface, and the pine forest exists only as colour in the aerial texture. Scatter your own trees if you need them in 3D.\n- The dark crescent on the west flank of the cone is the cone's own shadow in the aerial photo, not a surface feature.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Cinder Cone Volcano Terrain - Lassen Californi...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/cinder-cone-volcano-terrain-lassen-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d9bd01h4l4qbxr1dr38np19h5brz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/d9bd01h4l4qbxr1dr38np19h5brz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/d9bd01h4l4qbxr1dr38np19h5brz/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/d9bd01h4l4qbxr1dr38np19h5brz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/d9bd01h4l4qbxr1dr38np19h5brz/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/cinder-cone-volcano-terrain-lassen-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7683518/d5c2597419/cinder-cone-volcano-terrain-lassen-california-usa-3d-model-d5c2597419.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7724174","type":"listingItem","attributes":{"id":7724174,"title":"Mine Tailings Terrain - Ajo Arizona USA","price":29.0,"description":"Mine Tailings Terrain - Ajo Arizona USA: real-world terrain tile of 4,000 x 4,000 m with 105 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-11-13) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2021-11-06 to 2021-11-20; the aerial photo was taken at a different date.\n- The site is an inactive copper-mine tailings impoundment north of Ajo, Arizona: flat tailings surfaces held behind terraced, rilled embankment faces. No buildings, plant or equipment are modelled.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Mine Tailings Terrain - Ajo Arizona USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/mine-tailings-terrain-ajo-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8msoll2nodwzux7t5cumadz7a799/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/8msoll2nodwzux7t5cumadz7a799/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8msoll2nodwzux7t5cumadz7a799/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/8msoll2nodwzux7t5cumadz7a799/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/8msoll2nodwzux7t5cumadz7a799/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/mine-tailings-terrain-ajo-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7724174/eb02bf4ead/mine-tailings-terrain-ajo-arizona-usa-3d-model-eb02bf4ead.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7688870","type":"listingItem","attributes":{"id":7688870,"title":"Volcanic Domes Terrain - Mono Craters California USA","price":29.0,"description":"Volcanic Domes Terrain - Mono Craters California USA: real-world terrain tile of 3,840 x 3,840 m with 661 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 3,686,400 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 3,686,400 quads, 3,690,241 vertices\n- LOD1: 4 m grid, 921,600 quads, 923,521 vertices\n- LOD2: 8 m grid, 230,400 quads, 231,361 vertices\n- LOD3: 16 m grid, 57,600 quads, 58,081 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.47 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 965 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-07-10, 2022-08-07) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-06-04 to 2022-09-17; the aerial photo was taken at a different date.\n- The dark, rough surface of the coulee and the domes is obsidian and pumice as photographed: it is colour in the aerial texture on the shared terrain material, not a separate rock material.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,840 x 3,840 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcanic Domes Terrain - Mono Craters Californ...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-domes-terrain-mono-craters-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/22woz137xk0jk4xwhs3wsga7aem3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/22woz137xk0jk4xwhs3wsga7aem3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/22woz137xk0jk4xwhs3wsga7aem3/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/22woz137xk0jk4xwhs3wsga7aem3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/22woz137xk0jk4xwhs3wsga7aem3/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-domes-terrain-mono-craters-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7688870/204dce7e1c/volcanic-domes-terrain-mono-craters-california-usa-3d-model-204dce7e1c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7708423","type":"listingItem","attributes":{"id":7708423,"title":"Tuff Cone Volcano Terrain - Pahvant Butte Utah USA","price":29.0,"description":"Tuff Cone Volcano Terrain - Pahvant Butte Utah USA: real-world terrain tile of 2,800 x 2,800 m with 328 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 1,960,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 1,960,000 quads, 1,962,801 vertices\n- LOD1: 4 m grid, 490,000 quads, 491,401 vertices\n- LOD2: 8 m grid, 122,500 quads, 123,201 vertices\n- LOD3: 16 m grid, 30,625 quads, 30,976 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.34 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 704 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-10-01) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-09-25 to 2021-06-26; the aerial photo was taken at a different date.\n- The level benches around the cone are wave-cut terraces: shorelines of the ancient Lake Bonneville, which the cone erupted into. They are landforms in the lidar surface, not roads.\n- A track to the summit and the remains of a 1920s wind-power structure show in the aerial photo; the track is also in the lidar surface. Neither is separate geometry.\n- The pale cliffs and the darker tuff are colour in the aerial photo on the shared terrain material, not separate rock materials.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,800 x 2,800 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Tuff Cone Volcano Terrain - Pahvant Butte Utah...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/tuff-cone-volcano-terrain-pahvant-butte-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q9895njj4o4ofk7yh4j4wcsylemx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/q9895njj4o4ofk7yh4j4wcsylemx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/q9895njj4o4ofk7yh4j4wcsylemx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/q9895njj4o4ofk7yh4j4wcsylemx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/q9895njj4o4ofk7yh4j4wcsylemx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/tuff-cone-volcano-terrain-pahvant-butte-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7708423/d975e1d077/tuff-cone-volcano-terrain-pahvant-butte-utah-usa-3d-model-d975e1d077.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7711725","type":"listingItem","attributes":{"id":7711725,"title":"Landslide Terrain - Corfu Slide Saddle Mountains Washington USA","price":25.0,"description":"Landslide Terrain - Corfu Slide Saddle Mountains Washington USA: real-world terrain tile of 3,000 x 3,000 m with 421 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.00 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-06-29) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-10-27 to 2020-10-30; the aerial photo was taken at a different date.\n- The hummocks, slumped blocks and arc-shaped scarps are the Corfu landslide complex: the north flank of the Saddle Mountains collapsed after the Ice Age floods undercut its foot. The slide blocks are basalt.\n- The 2021 photo is pale and low in contrast; the relit previews show the slide forms by lighting alone, which is how the terrain reads under a raking sun in your own scene.\n- A road along the north edge and a field corner in the north-east are part of the terrain surface and the photo texture.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Landslide Terrain - Corfu Slide Saddle Mountai...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/landslide-terrain-corfu-slide-saddle-mountains-washington-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kzyky5d7ovr72z674rno0d9u5lt5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/kzyky5d7ovr72z674rno0d9u5lt5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kzyky5d7ovr72z674rno0d9u5lt5/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/kzyky5d7ovr72z674rno0d9u5lt5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/kzyky5d7ovr72z674rno0d9u5lt5/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/landslide-terrain-corfu-slide-saddle-mountains-washington-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7711725/02ca911224/landslide-terrain-corfu-slide-saddle-mountains-washington-usa-3d-model-02ca911224.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7698521","type":"listingItem","attributes":{"id":7698521,"title":"Glacial Valley Terrain - Kiger Gorge Steens Mountain Oregon USA","price":29.0,"description":"Glacial Valley Terrain - Kiger Gorge Steens Mountain Oregon USA: real-world terrain tile of 5,000 x 5,000 m with 1,099 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 5 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 10 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 20 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.61 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,257 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-08-31) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-06-06 to 2023-09-28; the aerial photo was taken at a different date.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (5,000 x 5,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Glacial Valley Terrain - Kiger Gorge Steens Mo...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/glacial-valley-terrain-kiger-gorge-steens-mountain-oregon-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/94tzb6m39s96pdoab2y1fginm10k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/94tzb6m39s96pdoab2y1fginm10k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/94tzb6m39s96pdoab2y1fginm10k/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/94tzb6m39s96pdoab2y1fginm10k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/94tzb6m39s96pdoab2y1fginm10k/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/glacial-valley-terrain-kiger-gorge-steens-mountain-oregon-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7698521/c922db16bc/glacial-valley-terrain-kiger-gorge-steens-mountain-oregon-usa-3d-model-c922db16bc.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7673969","type":"listingItem","attributes":{"id":7673969,"title":"Volcanic Crater Terrain - Ubehebe Crater Death Valley USA","price":29.0,"description":"Ubehebe Crater, Death Valley National Park, California: real-world terrain tile of 2,400 x 2,400 m with 378 m of relief, built from USGS lidar (0.5 m). Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1 m grid, 5,760,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 5,760,000 quads, 5,764,801 vertices\n- LOD1: 2 m grid, 1,440,000 quads, 1,442,401 vertices\n- LOD2: 4 m grid, 360,000 quads, 361,201 vertices\n- LOD3: 8 m grid, 90,000 quads, 90,601 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.29 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 603 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium and low-altitude previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-07-04) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected April-July 2024; the aerial photo was taken in a different year.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,400 x 2,400 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcanic Crater Terrain - Ubehebe Crater Death...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-crater-terrain-ubehebe-crater-death-valley-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/963rfz9bxo1lej2myn5wca9g6tbz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/963rfz9bxo1lej2myn5wca9g6tbz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/963rfz9bxo1lej2myn5wca9g6tbz/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/963rfz9bxo1lej2myn5wca9g6tbz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/963rfz9bxo1lej2myn5wca9g6tbz/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-crater-terrain-ubehebe-crater-death-valley-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7673969/57ed169f59/volcanic-crater-terrain-ubehebe-crater-death-valley-usa-3d-model-57ed169f59.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7699463","type":"listingItem","attributes":{"id":7699463,"title":"Striped Badlands Terrain - Honeycomb Buttes Wyoming USA","price":29.0,"description":"Striped Badlands Terrain - Honeycomb Buttes Wyoming USA: real-world terrain tile of 4,000 x 4,000 m with 152 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.03 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2019-07-28) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-06-18 to 2020-07-22; the aerial photo was taken at a different date.\n- These are badland escarpments, not cliffs: the relief across the tile is about 150 m, and the red, grey, green and white ash beds come from the aerial photo draped over the lidar surface.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Striped Badlands Terrain - Honeycomb Buttes Wy...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/striped-badlands-terrain-honeycomb-buttes-wyoming-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2qa6sbr5yyhiedo8h2m47h9jclwe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/2qa6sbr5yyhiedo8h2m47h9jclwe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2qa6sbr5yyhiedo8h2m47h9jclwe/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/2qa6sbr5yyhiedo8h2m47h9jclwe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/2qa6sbr5yyhiedo8h2m47h9jclwe/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/striped-badlands-terrain-honeycomb-buttes-wyoming-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7699463/892348c33f/striped-badlands-terrain-honeycomb-buttes-wyoming-usa-3d-model-892348c33f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7695251","type":"listingItem","attributes":{"id":7695251,"title":"Lava Flow Terrain - Pisgah Mojave Desert California USA","price":29.0,"description":"Lava Flow Terrain - Pisgah Mojave Desert California USA: real-world terrain tile of 4,000 x 4,000 m with 150 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-04-29) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2024-04-06 to 2024-07-26; the aerial photo was taken at a different date.\n- The crop lies south of Pisgah Crater and does not include the cinder cone; it shows the lava flow, its front and the plain and hills below it.\n- The black lava and the pale plain are colours of the aerial photo; the elevation is a bare-earth lidar surface.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Lava Flow Terrain - Pisgah Mojave Desert Calif...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/lava-flow-terrain-pisgah-mojave-desert-california-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ixbyu0mfa55qd90tfeyi9jg69e1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/ixbyu0mfa55qd90tfeyi9jg69e1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ixbyu0mfa55qd90tfeyi9jg69e1j/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/ixbyu0mfa55qd90tfeyi9jg69e1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/ixbyu0mfa55qd90tfeyi9jg69e1j/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/lava-flow-terrain-pisgah-mojave-desert-california-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7695251/f31a0de84d/lava-flow-terrain-pisgah-mojave-desert-california-usa-3d-model-f31a0de84d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7718858","type":"listingItem","attributes":{"id":7718858,"title":"Basalt Mesa Terrain - Fortification Hill Arizona USA","price":29.0,"description":"Basalt Mesa Terrain - Fortification Hill Arizona USA: real-world terrain tile of 2,321 x 2,321 m with 548 m of relief, built from USGS lidar (0.61 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.22 m grid, 3,625,216 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.22 m grid, 3,625,216 quads, 3,629,025 vertices\n- LOD1: 2.44 m grid, 906,304 quads, 908,209 vertices\n- LOD2: 4.88 m grid, 226,576 quads, 227,529 vertices\n- LOD3: 9.75 m grid, 56,644 quads, 57,121 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.02 % longer.\n- 8192 px maps: one texel = 0.28 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 583 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2023-06-20) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-07-08 to 2022-08-01; the aerial photo was taken at a different date.\n- The cap rock is a basalt lava flow over red and pink sediments; it reads brown rather than black in the 2023 photo. Desert shrubs are part of the photo texture, not separate models.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,321 x 2,321 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Basalt Mesa Terrain - Fortification Hill Arizo...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/basalt-mesa-terrain-fortification-hill-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z8evcdbbgywuhe37uhh3skr8n2s5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/z8evcdbbgywuhe37uhh3skr8n2s5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/z8evcdbbgywuhe37uhh3skr8n2s5/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/z8evcdbbgywuhe37uhh3skr8n2s5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/z8evcdbbgywuhe37uhh3skr8n2s5/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/basalt-mesa-terrain-fortification-hill-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7718858/c16cb381e8/basalt-mesa-terrain-fortification-hill-arizona-usa-3d-model-c16cb381e8.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7704099","type":"listingItem","attributes":{"id":7704099,"title":"Volcanic Neck Terrain - Three Fingered Jack Oregon USA","price":29.0,"description":"Volcanic Neck Terrain - Three Fingered Jack Oregon USA: real-world terrain tile of 2,400 x 2,400 m with 684 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1 m grid, 5,760,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 5,760,000 quads, 5,764,801 vertices\n- LOD1: 2 m grid, 1,440,000 quads, 1,442,401 vertices\n- LOD2: 4 m grid, 360,000 quads, 361,201 vertices\n- LOD3: 8 m grid, 90,000 quads, 90,601 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.29 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 603 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2020-07-25) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-09-10 to 2024-09-01; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- The summit spires are the eroded core of the old volcano; the reddish and grey bands of lava on the cirque headwall show in the aerial texture.\n- Conifer forest on the lower slopes is photographed, not modelled: the elevation is a bare-earth lidar surface, and the trees exist only as colour in the aerial texture.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,400 x 2,400 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcanic Neck Terrain - Three Fingered Jack Or...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-neck-terrain-three-fingered-jack-oregon-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xno0exdvje09hthfzcwm6smjnqcr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/xno0exdvje09hthfzcwm6smjnqcr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xno0exdvje09hthfzcwm6smjnqcr/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/xno0exdvje09hthfzcwm6smjnqcr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/xno0exdvje09hthfzcwm6smjnqcr/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-neck-terrain-three-fingered-jack-oregon-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7704099/90c8acf3df/volcanic-neck-terrain-three-fingered-jack-oregon-usa-3d-model-90c8acf3df.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7696112","type":"listingItem","attributes":{"id":7696112,"title":"Desert Canyon Terrain - Shafer Canyon Utah USA","price":29.0,"description":"Desert Canyon Terrain - Shafer Canyon Utah USA: real-world terrain tile of 3,008 x 3,008 m with 514 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-17) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-08-22 to 2022-10-18; the aerial photo was taken at a different date.\n- The Shafer Trail switchbacks and the other dirt roads are part of the aerial photo texture on the terrain, not separate road geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Desert Canyon Terrain - Shafer Canyon Utah USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-canyon-terrain-shafer-canyon-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u69gtwju0nwna0jg4ljwd8k9s881/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/u69gtwju0nwna0jg4ljwd8k9s881/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/u69gtwju0nwna0jg4ljwd8k9s881/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/u69gtwju0nwna0jg4ljwd8k9s881/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/u69gtwju0nwna0jg4ljwd8k9s881/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-canyon-terrain-shafer-canyon-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7696112/d3d055b685/desert-canyon-terrain-shafer-canyon-utah-usa-3d-model-d3d055b685.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5803061","type":"listingItem","attributes":{"id":5803061,"title":"PBR Bricks 08 - 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 1,557,504 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 1,557,504 quads, 1,560,001 vertices\n- LOD1: 4 m grid, 389,376 quads, 390,625 vertices\n- LOD2: 8 m grid, 97,344 quads, 97,969 vertices\n- LOD3: 16 m grid, 24,336 quads, 24,649 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % shorter.\n- 8192 px maps: one texel = 0.30 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 627 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2023-06-24) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-06-18 to 2023-07-22; the aerial photo was taken at a different date.\n- The dark shadow beside the rock in the aerial texture is the rock's own photographed shadow; the relit previews show how the rock reads under your own sun.\n- Dry washes and a few vehicle tracks on the plain are part of the terrain surface and the photo texture, not separate geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,496 x 2,496 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Desert Monolith Terrain - Courthouse Rock Ariz...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-monolith-terrain-courthouse-rock-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a0i0qemefppyfy9wj1e1g2cdh659/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/a0i0qemefppyfy9wj1e1g2cdh659/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/a0i0qemefppyfy9wj1e1g2cdh659/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/a0i0qemefppyfy9wj1e1g2cdh659/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/a0i0qemefppyfy9wj1e1g2cdh659/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-monolith-terrain-courthouse-rock-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7712534/1eb873bf07/desert-monolith-terrain-courthouse-rock-arizona-usa-3d-model-1eb873bf07.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7699177","type":"listingItem","attributes":{"id":7699177,"title":"Painted Desert Terrain - Petrified Forest Arizona USA","price":29.0,"description":"Painted Desert Terrain - Petrified Forest Arizona USA: real-world terrain tile of 3,008 x 3,008 m with 119 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The eye-height preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2023-09-19) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-05-28 to 2023-09-05; the aerial photo was taken at a different date.\n- These are low badland hills, not cliffs: the relief across the tile is about 120 m, and the coloured bands of the Chinle Formation come from the aerial photo draped over the lidar surface.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Painted Desert Terrain - Petrified Forest Ariz...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/painted-desert-terrain-petrified-forest-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aqy8o66z30ducysihcrpr16g3gku/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/aqy8o66z30ducysihcrpr16g3gku/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/aqy8o66z30ducysihcrpr16g3gku/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/aqy8o66z30ducysihcrpr16g3gku/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/aqy8o66z30ducysihcrpr16g3gku/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/painted-desert-terrain-petrified-forest-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7699177/489645d7da/painted-desert-terrain-petrified-forest-arizona-usa-3d-model-489645d7da.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7706858","type":"listingItem","attributes":{"id":7706858,"title":"Volcanic Butte Terrain - Cerro Castellan Big Bend Texas USA","price":29.0,"description":"Volcanic Butte Terrain - Cerro Castellan Big Bend Texas USA: real-world terrain tile of 2,400 x 2,400 m with 351 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1 m grid, 5,760,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. 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Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-09-17) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-02-16 to 2019-05-14; the aerial photo was taken at a different date.\n- A paved park road crosses the north-west corner of the tile; it is part of the lidar surface and the aerial photo, not separate geometry.\n- The butte did not change visibly between the 2019 lidar flight and the 2022 photo.\n- The colour bands of the tuff and the dark lava cap are colour in the aerial photo on the shared terrain material, not separate rock materials.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,400 x 2,400 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcanic Butte Terrain - Cerro Castellan Big B...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-butte-terrain-cerro-castellan-big-bend-texas-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rdc0fons49xpj8n81u55xmiqfown/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/rdc0fons49xpj8n81u55xmiqfown/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rdc0fons49xpj8n81u55xmiqfown/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/rdc0fons49xpj8n81u55xmiqfown/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/rdc0fons49xpj8n81u55xmiqfown/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-butte-terrain-cerro-castellan-big-bend-texas-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7706858/1dbc1f0aff/volcanic-butte-terrain-cerro-castellan-big-bend-texas-usa-3d-model-1dbc1f0aff.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7680623","type":"listingItem","attributes":{"id":7680623,"title":"Evaporation Ponds Terrain - Moab Potash Ponds Utah USA","price":39.0,"description":"Evaporation Ponds Terrain - Moab Potash Ponds Utah USA: real-world terrain tile of 4,000 x 4,000 m with 584 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium and low-altitude previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-17) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-08-22 to 2022-10-18; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Evaporation Ponds Terrain - Moab Potash Ponds ...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/evaporation-ponds-terrain-moab-potash-ponds-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2y2bt56yg697ifpntw768kbwdxpl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/2y2bt56yg697ifpntw768kbwdxpl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2y2bt56yg697ifpntw768kbwdxpl/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/2y2bt56yg697ifpntw768kbwdxpl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/2y2bt56yg697ifpntw768kbwdxpl/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/evaporation-ponds-terrain-moab-potash-ponds-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7680623/fac3191442/evaporation-ponds-terrain-moab-potash-ponds-utah-usa-3d-model-fac3191442.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7724386","type":"listingItem","attributes":{"id":7724386,"title":"Rock Spire Terrain - Chimney Rock Nebraska USA","price":25.0,"description":"Rock Spire Terrain - Chimney Rock Nebraska USA: real-world terrain tile of 1,200 x 1,200 m with 140 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1 m grid, 1,440,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 1,440,000 quads, 1,442,401 vertices\n- LOD1: 2 m grid, 360,000 quads, 361,201 vertices\n- LOD2: 4 m grid, 90,000 quads, 90,601 vertices\n- LOD3: 8 m grid, 22,500 quads, 22,801 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.15 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 302 m; closer than that the ground gets soft. Ground-level close-ups need your own detail.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2020-07-08) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-11-21 to 2021-03-05; the aerial photo was taken at a different date.\n- The spire comes from 1 m lidar: its outline and height are accurate, but it is not a close-up sculpted model, and the slender upper part is a smooth cone of grid cells.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (1,200 x 1,200 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Rock Spire Terrain - Chimney Rock Nebraska USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/rock-spire-terrain-chimney-rock-nebraska-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t8foiimwqau9hauiwqjb5hernq5n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/t8foiimwqau9hauiwqjb5hernq5n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/t8foiimwqau9hauiwqjb5hernq5n/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/t8foiimwqau9hauiwqjb5hernq5n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/t8foiimwqau9hauiwqjb5hernq5n/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/rock-spire-terrain-chimney-rock-nebraska-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7724386/c27c841dcd/rock-spire-terrain-chimney-rock-nebraska-usa-3d-model-c27c841dcd.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689086","type":"listingItem","attributes":{"id":7689086,"title":"Eroded Crater Terrain - Upheaval Dome Utah USA","price":29.0,"description":"Eroded Crater Terrain - Upheaval Dome Utah USA: real-world terrain tile of 3,008 x 3,008 m with 481 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.05 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-17) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-08-22 to 2022-10-18; the aerial photo was taken at a different date.\n- Upheaval Dome is an eroded crater structure: rings of white and red sandstone around an uplifted core. It is thought to be an eroded impact structure, but its origin is still debated (impact or salt dome), and the model makes no claim either way.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Eroded Crater Terrain - Upheaval Dome Utah USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/eroded-crater-terrain-upheaval-dome-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ium8o0tiffnb6oagvph9pv8nq9mr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/ium8o0tiffnb6oagvph9pv8nq9mr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ium8o0tiffnb6oagvph9pv8nq9mr/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/ium8o0tiffnb6oagvph9pv8nq9mr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/ium8o0tiffnb6oagvph9pv8nq9mr/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/eroded-crater-terrain-upheaval-dome-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7689086/d75795ba7e/eroded-crater-terrain-upheaval-dome-utah-usa-3d-model-d75795ba7e.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7682222","type":"listingItem","attributes":{"id":7682222,"title":"Lava Field Terrain - Craters of the Moon Idaho USA","price":34.0,"description":"Lava Field Terrain - Craters of the Moon Idaho USA: real-world terrain tile of 4,000 x 4,000 m with 196 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.02 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2023-07-25) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-09-14 to 2024-04-14; the aerial photo was taken at a different date.\n- Sagebrush and limber pines are photographed, not modelled: the elevation is a bare-earth lidar surface, and the vegetation exists only as colour in the aerial texture. Scatter your own plants if you need them in 3D.\n- The aerial photo is a mosaic of 2023 flight strips; a brightness step between two strips was measured and removed, so no seam is left in the colour map.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Lava Field Terrain - Craters of the Moon Idaho...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/lava-field-terrain-craters-of-the-moon-idaho-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7112rqqsudnl2olsov56wzmjq7rq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/7112rqqsudnl2olsov56wzmjq7rq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7112rqqsudnl2olsov56wzmjq7rq/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/7112rqqsudnl2olsov56wzmjq7rq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/7112rqqsudnl2olsov56wzmjq7rq/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/lava-field-terrain-craters-of-the-moon-idaho-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7682222/20aa488b97/lava-field-terrain-craters-of-the-moon-idaho-usa-3d-model-20aa488b97.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7684012","type":"listingItem","attributes":{"id":7684012,"title":"Painted Hills Terrain - John Day Fossil Beds Oregon USA","price":29.0,"description":"Painted Hills Terrain - John Day Fossil Beds Oregon USA: real-world terrain tile of 2,000 x 2,000 m with 180 m of relief, built from USGS lidar (0.5 m). Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 2 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 4 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 8 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are -0.01 % longer.\n- 8192 px maps: one texel = 0.24 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 503 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium and low-altitude previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-06-25) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-10-14 to 2024-11-15; the aerial photo was taken at a different date.\n- The red, gold and black bands are photographed colour, not separate materials: the claystone layers exist only in the aerial texture. The geometry carries the hill shapes; the bands come from the photo.\n- The north-east corner holds a thin strip of an irrigated field and a farm track; crop it or cover it if you need wild land to the edge.\n- Sagebrush and junipers are photographed, not modelled: the elevation is a bare-earth lidar surface.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,000 x 2,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Painted Hills Terrain - John Day Fossil Beds O...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/painted-hills-terrain-john-day-fossil-beds-oregon-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/33xja2nnhpzcu3es4xhlm9wijdrt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/33xja2nnhpzcu3es4xhlm9wijdrt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/33xja2nnhpzcu3es4xhlm9wijdrt/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/33xja2nnhpzcu3es4xhlm9wijdrt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/33xja2nnhpzcu3es4xhlm9wijdrt/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/painted-hills-terrain-john-day-fossil-beds-oregon-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7684012/eda6bc8aaa/painted-hills-terrain-john-day-fossil-beds-oregon-usa-3d-model-eda6bc8aaa.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7710751","type":"listingItem","attributes":{"id":7710751,"title":"Salt Diapir Terrain - Onion Creek Moab Utah USA","price":29.0,"description":"Salt Diapir Terrain - Onion Creek Moab Utah USA: real-world terrain tile of 3,008 x 3,008 m with 295 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-09, 2021-09-21) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2020-08-14 to 2020-11-20; the aerial photo was taken at a different date.\n- The pale grey rock is gypsum and shale of the Paradox Formation, pushed up from buried salt beds through the younger red sandstone. It is rock colour in the aerial photo, not snow or salt crust.\n- Onion Creek shows as the green ribbon of streamside vegetation in the photo; the creek is a small stream and no water plane is included.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Salt Diapir Terrain - Onion Creek Moab Utah USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/salt-diapir-terrain-onion-creek-moab-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2bb0xoyusuae28vryy27zz3nrh22/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/2bb0xoyusuae28vryy27zz3nrh22/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2bb0xoyusuae28vryy27zz3nrh22/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/2bb0xoyusuae28vryy27zz3nrh22/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/2bb0xoyusuae28vryy27zz3nrh22/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/salt-diapir-terrain-onion-creek-moab-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7710751/c14388b9d0/salt-diapir-terrain-onion-creek-moab-utah-usa-3d-model-c14388b9d0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7716368","type":"listingItem","attributes":{"id":7716368,"title":"Impact Crater Terrain - Sierra Madera West Texas USA","price":29.0,"description":"Impact Crater Terrain - Sierra Madera West Texas USA: real-world terrain tile of 4,000 x 4,000 m with 286 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2020-10-16) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-03-06 to 2019-05-14; the aerial photo was taken at a different date.\n- Sierra Madera is an eroded impact structure: the tile shows its central uplift, a knot of radiating ridges and ravines rising about 280 m above the plain, not a crater bowl.\n- Desert shrubs and a ranch track in the north-east corner are part of the photo texture and the terrain surface; nothing is modelled separately.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Impact Crater Terrain - Sierra Madera West Tex...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/impact-crater-terrain-sierra-madera-west-texas-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/itp83hhihbr4sxi0t1w7qr8rncl2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/itp83hhihbr4sxi0t1w7qr8rncl2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/itp83hhihbr4sxi0t1w7qr8rncl2/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/itp83hhihbr4sxi0t1w7qr8rncl2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/itp83hhihbr4sxi0t1w7qr8rncl2/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/impact-crater-terrain-sierra-madera-west-texas-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7716368/a088039415/impact-crater-terrain-sierra-madera-west-texas-usa-3d-model-a088039415.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7711097","type":"listingItem","attributes":{"id":7711097,"title":"Desert Canyon Terrain - High Rock Canyon Nevada USA","price":29.0,"description":"Desert Canyon Terrain - High Rock Canyon Nevada USA: real-world terrain tile of 3,000 x 3,000 m with 289 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.02 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. 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Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Desert Canyon Terrain - High Rock Canyon Nevad...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-canyon-terrain-high-rock-canyon-nevada-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fpec6mei8ztxfxyzcsbfycs3njso/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/fpec6mei8ztxfxyzcsbfycs3njso/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fpec6mei8ztxfxyzcsbfycs3njso/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/fpec6mei8ztxfxyzcsbfycs3njso/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/fpec6mei8ztxfxyzcsbfycs3njso/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-canyon-terrain-high-rock-canyon-nevada-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7711097/18b2b59b22/desert-canyon-terrain-high-rock-canyon-nevada-usa-3d-model-18b2b59b22.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7724706","type":"listingItem","attributes":{"id":7724706,"title":"Folded Ridges Terrain - Marathon Basin West Texas USA","price":25.0,"description":"Folded Ridges Terrain - Marathon Basin West Texas USA: real-world terrain tile of 4,992 x 4,992 m with 218 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (3 m grid, 2,768,896 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. 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Ground-level close-ups need your own detail. The medium and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-09-16) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-03-31 to 2019-05-14; the aerial photo was taken at a different date.\n- Most ridges rise about 20-100 m above the strike valleys between them (218 m of relief over the whole tile): moderate relief that reads best in low, raking light.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,992 x 4,992 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Folded Ridges Terrain - Marathon Basin West Te...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/folded-ridges-terrain-marathon-basin-west-texas-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fzukn5cii67d8oywpzlwo0739r89/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/fzukn5cii67d8oywpzlwo0739r89/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fzukn5cii67d8oywpzlwo0739r89/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/fzukn5cii67d8oywpzlwo0739r89/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/fzukn5cii67d8oywpzlwo0739r89/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/folded-ridges-terrain-marathon-basin-west-texas-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7724706/34b5460dcb/folded-ridges-terrain-marathon-basin-west-texas-usa-3d-model-34b5460dcb.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7681795","type":"listingItem","attributes":{"id":7681795,"title":"Desert Badlands Terrain - Zabriskie Point Death Valley USA","price":29.0,"description":"Desert Badlands Terrain - Zabriskie Point Death Valley USA: real-world terrain tile of 3,000 x 3,000 m with 392 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium and low-altitude previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-06-25) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2024-04-17 to 2024-07-26; the aerial photo was taken at a different date.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,000 x 3,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Desert Badlands Terrain - Zabriskie Point 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River Gorge Terrain - Afton Canyon California USA","price":29.0,"description":"Desert River Gorge Terrain - Afton Canyon California USA: real-world terrain tile of 3,000 x 3,000 m with 237 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 3 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 6 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 12 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 754 m; closer than that the ground gets soft. 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. 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Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.09 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. 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A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 2 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 4 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 8 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.24 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 503 m; closer than that the ground gets soft. 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Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,000 x 2,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Swirled Sandstone Terrain - White Pocket Arizo...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/swirled-sandstone-terrain-white-pocket-arizona-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/99dm1ozxjauw6mvqnld8gp12hphd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/99dm1ozxjauw6mvqnld8gp12hphd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/99dm1ozxjauw6mvqnld8gp12hphd/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/99dm1ozxjauw6mvqnld8gp12hphd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/99dm1ozxjauw6mvqnld8gp12hphd/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/swirled-sandstone-terrain-white-pocket-arizona-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7689978/720294de62/swirled-sandstone-terrain-white-pocket-arizona-usa-3d-model-720294de62.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7719505","type":"listingItem","attributes":{"id":7719505,"title":"Twin Peaks Terrain - Grays and Torreys Peaks Colorado USA","price":29.0,"description":"Twin Peaks Terrain - Grays and Torreys Peaks Colorado USA: real-world terrain tile of 3,008 x 3,008 m with 864 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 2,262,016 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 2,262,016 quads, 2,265,025 vertices\n- LOD1: 4 m grid, 565,504 quads, 567,009 vertices\n- LOD2: 8 m grid, 141,376 quads, 142,129 vertices\n- LOD3: 16 m grid, 35,344 quads, 35,721 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.10 % longer.\n- 8192 px maps: one texel = 0.37 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 756 m; closer than that the ground gets soft. 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Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,008 x 3,008 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Twin Peaks Terrain - Grays and Torreys Peaks C...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/twin-peaks-terrain-grays-and-torreys-peaks-colorado-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ysuvhsfnp593uwmtg9sdkv40u607/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/ysuvhsfnp593uwmtg9sdkv40u607/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ysuvhsfnp593uwmtg9sdkv40u607/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/ysuvhsfnp593uwmtg9sdkv40u607/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/ysuvhsfnp593uwmtg9sdkv40u607/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/twin-peaks-terrain-grays-and-torreys-peaks-colorado-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7719505/f90266928d/twin-peaks-terrain-grays-and-torreys-peaks-colorado-usa-3d-model-f90266928d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7682575","type":"listingItem","attributes":{"id":7682575,"title":"Badlands Terrain - Badlands National Park South Dakota USA","price":29.0,"description":"Badlands Terrain - Badlands National Park South Dakota USA: real-world terrain tile of 4,000 x 4,000 m with 184 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional full-resolution LOD0 (2 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 4 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 8 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 16 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are -0.01 % longer.\n- 8192 px maps: one texel = 0.49 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,005 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2018-07-31) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2018-05-14 to 2018-05-26; the aerial photo was taken at a different date.\n- The tile lies in the North Unit of Badlands National Park, South Dakota.\n- Grass is photographed, not modelled: the elevation is a bare-earth lidar surface, and the grass tables exist only as colour in the aerial texture. Scatter your own grass if you need it in 3D.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (4,000 x 4,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Badlands Terrain - Badlands National Park Sout...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/badlands-terrain-badlands-national-park-south-dakota-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/okp6k4xvi0jymkd3d20r8dgp3zsc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/okp6k4xvi0jymkd3d20r8dgp3zsc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/okp6k4xvi0jymkd3d20r8dgp3zsc/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/okp6k4xvi0jymkd3d20r8dgp3zsc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/okp6k4xvi0jymkd3d20r8dgp3zsc/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/badlands-terrain-badlands-national-park-south-dakota-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7682575/0a6f8721b4/badlands-terrain-badlands-national-park-south-dakota-usa-3d-model-0a6f8721b4.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6135666","type":"listingItem","attributes":{"id":6135666,"title":"SA 341 Gazelle Rigged Military Helicopter 3D Model ","price":64.99,"description":"The SA 341 Gazelle is a rigged, highly detailed 3D model of the iconic light military helicopter, designed for use in real-time engines, cinematic scenes, and simulation projects.\n\nThis model includes a faithful recreation of the SA 341’s exterior with intricate details such as the fenestron tail rotor, skids, main rotor assembly, aerodynamic fuselage, and cockpit structure.\nAll geometry is built using clean, quad-based topology, making it ideal for animation, rendering, and further customization.\n\nThe model is fully rigged, with rotating main and tail rotors, animated doors, and pivoting controls, enabling immediate use in animated projects and real-time environments.\nIt’s also UV unwrapped, with clean, non-overlapping UVs to streamline the texturing and baking process. The model is created in real-world scale, ensuring perfect fit into any military or aviation-based scenario.\n\nWhether you’re working on a game, short film, VR training sim, or technical aviation scene, the SA 341 Gazelle delivers professional-grade fidelity and flexibility.\n\n Model Features:\n\n Fully rigged – Animated rotors, doors, and control pivots\n\n Highly detailed – Accurate fuselage, fenestron rotor, skids, cockpit shell\n\n Clean quad-based topology – Optimized for animation and sculpting\n\n Fully UV unwrapped – Non-overlapping and clean UV layout\n\n Real-world scale – True-to-life dimensions\n\n Game ready \u0026 cinematic ready – Efficient geometry for real-time use\n\n File formats included: .blend (native), FBX, OBJ\n\n\n\nGeometry Details:\n\nVertices: 193,094\n\nEdges: 331,998\n\nPolygons: 191,672\n\n\n\nFile Formats:\n\nThere are 3 interesting file formats available here.\n\nSource file: Blender (.blend)\n\nExtracted: FBX (Binary, 2018_00)\n\nExtracted: OBJ\n\n\n\n\nFinal Words:\n\nThank you very much for purchasing SA 341 Gazelle – Rigged Military Helicopter 3D Model. We hope this will be your best purchase ever. If you are getting any errors, feel free to ask.","imageAlt":"rigged SA 341 Gazelle Rigged Military Helicopter 3D Model","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/sa-341-gazelle-rigged-military-helicopter-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1etbg88k9k79j99z5jgvd6ptann8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sa-341-gazelle-rigged-military-helicopter-3d-model-3d-model-e02e32715d.jpg","gridUrl":"https://media.cgtrader.com/variants/1etbg88k9k79j99z5jgvd6ptann8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sa-341-gazelle-rigged-military-helicopter-3d-model-3d-model-e02e32715d.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1etbg88k9k79j99z5jgvd6ptann8/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/sa-341-gazelle-rigged-military-helicopter-3d-model-3d-model-e02e32715d.webp","width":306},{"url":"https://media.cgtrader.com/variants/1etbg88k9k79j99z5jgvd6ptann8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sa-341-gazelle-rigged-military-helicopter-3d-model-3d-model-e02e32715d.webp","width":612},{"url":"https://media.cgtrader.com/variants/1etbg88k9k79j99z5jgvd6ptann8/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/sa-341-gazelle-rigged-military-helicopter-3d-model-3d-model-e02e32715d.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/sa-341-gazelle-rigged-military-helicopter-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/6135666/e02e32715d/sa-341-gazelle-rigged-military-helicopter-3d-model-3d-model-e02e32715d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7704534","type":"listingItem","attributes":{"id":7704534,"title":"Mountain Summit Terrain - Mount Elbert Colorado USA","price":29.0,"description":"Mountain Summit Terrain - Mount Elbert Colorado USA: real-world terrain tile of 3,968 x 3,968 m with 1,029 m of relief, built from USGS lidar (1 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2 m grid, 3,936,256 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2 m grid, 3,936,256 quads, 3,940,225 vertices\n- LOD1: 4 m grid, 984,064 quads, 986,049 vertices\n- LOD2: 8 m grid, 246,016 quads, 247,009 vertices\n- LOD3: 16 m grid, 61,504 quads, 62,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.89 % shorter.\n- 8192 px maps: one texel = 0.48 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 997 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-08-25, 2021-09-05) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-08-21 to 2019-09-19; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- The summit reaches 4,400 m in the lidar surface, the highest point of the Rocky Mountains; the mesh origin is the lowest point of the tile (about 3,370 m above sea level).\n- The mountain did not change visibly between the 2019 lidar flight and the 2021 photo; snow patches and the colour of the tundra follow the photo.\n- The conifer forest in the lower basins is photographed, not modelled: the elevation is a bare-earth lidar surface, and the trees exist only as colour in the aerial texture.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,968 x 3,968 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Mountain Summit Terrain - Mount Elbert Colorad...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/mountain-summit-terrain-mount-elbert-colorado-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sh77ez0tr36swj8ctw120db9j71k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/sh77ez0tr36swj8ctw120db9j71k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/sh77ez0tr36swj8ctw120db9j71k/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/sh77ez0tr36swj8ctw120db9j71k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/sh77ez0tr36swj8ctw120db9j71k/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/mountain-summit-terrain-mount-elbert-colorado-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7704534/a328c0fe7b/mountain-summit-terrain-mount-elbert-colorado-usa-3d-model-a328c0fe7b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7724479","type":"listingItem","attributes":{"id":7724479,"title":"Rhyolite Mountain Terrain - Topaz Mountain Utah USA","price":25.0,"description":"Rhyolite Mountain Terrain - Topaz Mountain Utah USA: real-world terrain tile of 2,496 x 2,496 m with 436 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 2,768,896 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 2,768,896 quads, 2,772,225 vertices\n- LOD1: 3 m grid, 692,224 quads, 693,889 vertices\n- LOD2: 6 m grid, 173,056 quads, 173,889 vertices\n- LOD3: 12 m grid, 43,264 quads, 43,681 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.03 % longer.\n- 8192 px maps: one texel = 0.30 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 627 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2018-09-02) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2022-08-13 to 2022-10-29; the aerial photo was taken at a different date.\n- Water surfaces (ponds, lakes, rivers) are flat ground textured from the photograph, not water; add your own water plane where you need reflections.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,496 x 2,496 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Rhyolite Mountain Terrain - Topaz Mountain Uta...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/rhyolite-mountain-terrain-topaz-mountain-utah-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pagzl32rdkleqx8pb9s3qe81op36/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/pagzl32rdkleqx8pb9s3qe81op36/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pagzl32rdkleqx8pb9s3qe81op36/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/pagzl32rdkleqx8pb9s3qe81op36/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/pagzl32rdkleqx8pb9s3qe81op36/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/rhyolite-mountain-terrain-topaz-mountain-utah-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7724479/c148758c2a/rhyolite-mountain-terrain-topaz-mountain-utah-usa-3d-model-c148758c2a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7696194","type":"listingItem","attributes":{"id":7696194,"title":"Volcanic Maar Terrain - Lunar Crater Nevada USA","price":29.0,"description":"Volcanic Maar Terrain - Lunar Crater Nevada USA: real-world terrain tile of 2,496 x 2,496 m with 244 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 2,768,896 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 2,768,896 quads, 2,772,225 vertices\n- LOD1: 3 m grid, 692,224 quads, 693,889 vertices\n- LOD2: 6 m grid, 173,056 quads, 173,889 vertices\n- LOD3: 12 m grid, 43,264 quads, 43,681 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.06 % longer.\n- 8192 px maps: one texel = 0.30 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 627 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-07-05) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2023-08-30 to 2023-11-02; the aerial photo was taken at a different date.\n- Lunar Crater is a maar: an explosion crater formed when rising magma met groundwater, not an impact crater. Its walls show the layered basalt flows it cut through.\n- The pale crater floor is a dry playa, coloured from the aerial photo; the dirt roads around the rim are photo texture, not modelled road geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (2,496 x 2,496 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Volcanic Maar Terrain - Lunar Crater Nevada USA","url":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-maar-terrain-lunar-crater-nevada-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/04vj48mn5pvdj1r6cuy42z99chdb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/04vj48mn5pvdj1r6cuy42z99chdb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/04vj48mn5pvdj1r6cuy42z99chdb/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/04vj48mn5pvdj1r6cuy42z99chdb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/04vj48mn5pvdj1r6cuy42z99chdb/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/volcanic-maar-terrain-lunar-crater-nevada-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7696194/71c39ae7a3/volcanic-maar-terrain-lunar-crater-nevada-usa-3d-model-71c39ae7a3.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7695565","type":"listingItem","attributes":{"id":7695565,"title":"Alluvial Fan Terrain - Hanaupah Fan Death Valley USA","price":29.0,"description":"Alluvial Fan Terrain - Hanaupah Fan Death Valley USA: real-world terrain tile of 5,000 x 5,000 m with 680 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (2.5 m grid, 4,000,000 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 2.5 m grid, 4,000,000 quads, 4,004,001 vertices\n- LOD1: 5 m grid, 1,000,000 quads, 1,002,001 vertices\n- LOD2: 10 m grid, 250,000 quads, 251,001 vertices\n- LOD3: 20 m grid, 62,500 quads, 63,001 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.04 % longer.\n- 8192 px maps: one texel = 0.61 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 1,257 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The low-altitude preview shows the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2022-06-25) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2024-04-17 to 2024-07-26; the aerial photo was taken at a different date.\n- The darker fan surfaces are older gravel coated with desert varnish; the pale braided channels are the active washes. Both are colours of the aerial photo on one mesh, not separate materials.\n- The dirt road up the fan is part of the aerial photo texture, not modelled road geometry.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (5,000 x 5,000 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Alluvial Fan Terrain - Hanaupah Fan Death Vall...","url":"https://www.cgtrader.com/3d-models/exterior/landscape/alluvial-fan-terrain-hanaupah-fan-death-valley-usa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g0kzd46vfghtka2eq3tfotovkj3i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero_aerial.jpg","gridUrl":"https://media.cgtrader.com/variants/g0kzd46vfghtka2eq3tfotovkj3i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/g0kzd46vfghtka2eq3tfotovkj3i/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero_aerial.webp","width":306},{"url":"https://media.cgtrader.com/variants/g0kzd46vfghtka2eq3tfotovkj3i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero_aerial.webp","width":612},{"url":"https://media.cgtrader.com/variants/g0kzd46vfghtka2eq3tfotovkj3i/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero_aerial.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/alluvial-fan-terrain-hanaupah-fan-death-valley-usa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7695565/29377993b5/alluvial-fan-terrain-hanaupah-fan-death-valley-usa-3d-model-29377993b5.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7719676","type":"listingItem","attributes":{"id":7719676,"title":"Fault Scarp Terrain - Lost River Range Idaho USA","price":25.0,"description":"Fault Scarp Terrain - Lost River Range Idaho USA: real-world terrain tile of 3,504 x 3,504 m with 658 m of relief, built from USGS lidar (0.5 m) and draped with a USDA aerial photograph. Made for aerial and medium-distance shots: flyovers, establishing shots, documentary, education and presentation backdrops.\n\n**What you get**\n\n- Blender 4.5 file (main product): LOD1 visible, LOD2 and LOD3 in hidden collections, and a Render Setup collection with a camera, a sun matched to the shadows in the aerial photo, a procedural sky and haze. Press F12 to render the first preview image. No HDRI or third-party assets inside.\n- FBX, OBJ, USD and GLB of LOD1-LOD3; every archive works on its own.\n- Optional highest-detail LOD0 (1.5 m grid, 5,456,896 quads) as FBX in its own archive.\n- 8K PBR maps: aerial BaseColor, procedural BaseColor (lighting-free alternative), Roughness, and a Normal map baked for each LOD. A 4K set and a 16-bit heightmap come in a separate archive.\n- A README in every archive with units, contents, limitations and credits.\n\n**Specifications**\n\n- LOD0: 1.5 m grid, 5,456,896 quads, 5,461,569 vertices\n- LOD1: 3 m grid, 1,364,224 quads, 1,366,561 vertices\n- LOD2: 6 m grid, 341,056 quads, 342,225 vertices\n- LOD3: 12 m grid, 85,264 quads, 85,849 vertices\n- Real-world scale in metres, origin at the centre of the footprint and the lowest point, identity transforms, one object and one material per LOD. Distances are UTM grid distances; true ground distances are 0.01 % longer.\n- 8192 px maps: one texel = 0.43 m on the ground. Normal maps are OpenGL convention (flip green for DirectX software such as Unreal Engine).\n- UVs: one planar, non-overlapping map shared by all LODs.\n\n**Viewing distance and limitations**\n\n- Built for aerial and medium distance. One 8K texel covers one pixel of a 1920 px frame at about 881 m; closer than that the ground gets soft. Ground-level close-ups need your own detail. The medium, low-altitude and eye-height previews show the file as delivered.\n- Height field: one height per position. No overhangs or vertical faces; steep walls have stretched quads and stretched top-down texture.\n- The aerial BaseColor is a photograph (2021-09-25) and contains that day's sun shadows. The procedural map is the lighting-free alternative.\n- Elevation from lidar collected 2019-11-05 to 2020-09-29; the aerial photo was taken at a different date.\n- The fault scarp is only a few metres high, so it reads best in low raking light (see the golden-hour preview) and in medium aerial views; from far away it merges into the slope.\n- Roads and the pull-out at the road show only in the photo texture; nothing is modelled separately.\n- Bare-earth surface as surveyed; later changes on site are not included. Grid spacing is not positional accuracy: a visual asset, not survey data.\n- The procedural BaseColor and the Roughness map are a designed palette placed by terrain rules, not measured colour.\n\n**Checked before upload**\n\n- Every archive was extracted to an empty folder and every file reimported in Blender 4.5: face counts, real-world size within 1 cm, UVs and texture links (14 of 14 files passed).\n- FBX imported in 3ds Max 2027 with default settings: correct real-world size (3,504 x 3,504 m), all faces, textures found through the relative paths.\n- In a centimetre scene Max shows the unit conversion as object scale 100; Reset XForm bakes it if you need scale 1.\n- Max loads every bitmap with gamma 2.2: set the Normal and Roughness bitmaps to gamma override 1.0.\n- Not tested in Maya, Cinema 4D, Unreal Engine or Unity.","imageAlt":"Fault Scarp Terrain - Lost River Range Idaho 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