Traffic Cars

Traffic Cars 3D Model Collection

Massive traffic cars collection with simplified interior ready for rendering with vray or scanline renderer. Vray and scanline materials, textures. Included Unreal engine 4 project with game ready drivable car and static mesh model with 4 LODs. Vray, max scanline, fbx, UE4 formats.

Main Unreal Engine 4 project features:

  • game ready drivable car with improved handling of standard UE4 wheeled vehicle
  • low poly count
  • PBR mateials
  • decals: fire engine, police car, ambulance are included
  • rust effect
  • user defined or random generated registration number
  • user defined or random generated body colour
  • 4 LODs for static mesh model
  • working lights - turns, head, stop and reverse
M
maroquio
The models are good, but if you are buying to use in Unity, you will have a lot of work to make it visually acceptable. First, some models don't have FBX extension, which is bad for Unity. When you import the FBX models, you will have to extract the embedded materials and reconfigure it all. Even doing it, the appearance does not stay so good. The black plastic parts of the vehicle body are lost, as well as the chromes. So, the picture here is fantastic, but in your game, it will not. Your option is to open the model in 3DS Max and try to fix it all. Or repaint it on Substance Painter. So, that's my advice. Maybe the author could help us providing models really compatible with Unity 20XX and HDRP. Regards!
G
gamemodels
Hello, thank you for your feedback, it's very informative. Please note that the models were created for primary use in Unreal Engine and render in 3d max vray. The package does not include the set for Unity so it is not correct to give a negative feedback because it's difficult to port it to Unity. And, as a side note, it's not easy to adapt Unity models for Unreal Engine as well. Regarding the lost of plastic and other parts - because fbx format doesn't support complex material shaders which were used to separate different materials, direct import of the fbx model into Unity won't give you the result like in the picture. The solution is to import fbx model, textures and texture masks to show plastic, body paint, chrome etc. In mask texture red channel is for body paint, green - for plastic, blue - for chrome, alpha channel is for wheel arches and bottom of the car. Then adjust you material shaders accordingly. And you don't need to mess with the model in 3d max. All textures are included the package. We hope that this information will be helpful. Should you have any questions please don't hesitate to contact us. Cheers!
G
gamemodels
Hello, thank you for your feedback, it's very informative. Please note that the models were created for primary use in Unreal Engine and render in 3d max vray. The package does not include the set for Unity so it is not correct to give a negative feedback because it's difficult to port it to Unity. And, as a side note, it's not easy to adapt Unity models for Unreal Engine as well. Regarding the lost of plastic and other parts - because fbx format doesn't support complex material shaders which were used to separate different materials, direct import of the fbx model into Unity won't give you the result like in the picture. The solution is to import fbx model, textures and texture masks to show plastic, body paint, chrome etc. In mask texture red channel is for body paint, green - for plastic, blue - for chrome, alpha channel is for wheel arches and bottom of the car. Then adjust you material shaders accordingly. And you don't need to mess with the model in 3d max. All textures are included the package. We hope that this information will be helpful. Should you have any questions please don't hesitate to contact us. Cheers!
kz3dart
kz3dart
For Unreal this is the best car pack you can find on the whole internet. About raw *.fbx files yes some models do not have them but you have full set of Unreal projects so you can simply install Unreal and export missing *fbx. About "missing parts" is the same problem that ppl "find in my models" and those are simply parts of mesh that have material or texture with 100% transparency when you open those fbx in any viewer try windows 10 build in 3D viewer you notice that yes some parts are missing but turn on wireframe and magic everything is like supposed to be no missing parts . Please stop giving negative rating only because you do not know basics of 3D its like saying "those Phillips screwdriver are bad because i cant use them on Allen bolts"
G
gamemodels
Hello, fbx could be used in Blender. Should you have any other questions please don't hesitate to to ask.
Item rating
22 4
Not Recommended
No response to queries with regards to texture issues.
Recommended
This collection has very good car models, very well modeled! I have an issue with textures when I imported the cars to Unity project, but, I worked around this problem using using a custom replacement color shader, as examplified here: https://forum.unity.com/threads/replacing-a-color-on-standard-opaque-shader-with-another-color.416618/ And here: https://assetstore.unity.com/packages/vfx/shaders/color-mask-standard-shader-40952 Nice models! Keep it up!
Traffic Cars
$11.50
 
Royalty Free License 
Traffic Cars
$11.50
 
Royalty Free License 
Response 67% in 1.3h

3D Collection formats

Format limitations
  • Autodesk 3ds Max(.max) 10/10
  • Autodesk FBX(.fbx) 10/10
  • OBJ(.obj) 10/10
  • OBJ(.mtl) 10/10
  • UnrealEngine(.uasset) 10/10

3D Collection details

  • Publish date2019-11-15
  • Collection ID#2162023
  • Animated 10/10
  • Rigged 10/10
  • VR / AR / Low-poly 10/10
  • PBR 10/10
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