This character was a bit of a challenge for me first time doing a not human character as a full project.
I sculpted the body in Zbrush, did the armour in 3ds max and zbrush and used Topogun 2 for the first time for Retopology.
Cloth was done in Marvelous Designer.
Texturing and baking was done in Substance Painter and knald.
Render was done in Marmoset Toolbag 3.
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