Undead Knight completely ready-made model for any of your games Will look good in all game Weapon has a separate mesh and is connected to the character through a blueprint All separate parts are skeletal mesh
13(With Weapon) uv set 4096x4096 (Down to 1024x1024) Head-Hand ( 4096x4096 ) Top ( 4096x4096 ) Bot ( 4096x4096 ) TW_Sword ( 4096x4096 ) Sword ( 2048x2048 ) Shield ( 2048x2048 ) Armor ( 2048x2048 ) Armor Cloth ( 2048x2048 ) Cloth Leg ( 2048x2048 ) Cloak ( 2048x2048 ) Helmet ( 2048x2048 ) Accessories on the belt ( 2048x2048 ) Fur ( 1024x1024 )
In the model it is desirable to use a shader with a two-sided display of polygons
Characters No Cloth Skin: Faces: 21901 Vertex: 24346 Tris: 42953
Characters Cloth Skin: Faces: 19847 Vertex: 22231 Tris: 39182
TW_Sword : Faces: 2103 Vertex: 2119 Tris: 4153
Sword: Faces: 353 Vertex: 341 Tris: 670
Shield: Faces: 442 Vertex: 445 Tris: 878
Technical Details Rigged: (Yes) Rigged to Epic skeleton: (Yes) Rigged to Standart Maya skeleton: (Yes) If rigged to the Epic skeleton, IK bones are included: (Yes) Animated: (Yes) Number of Animations: 20 Number of characters: 4 Vertex counts of characters: 24346 Number of Materials and Material Instances: 13 Number of Textures: 42 Texture Resolutions: 4096x4096, 2048x2048, 1024x1024, Supported Development Platforms: Windows: (Yes) Mac: (Yes)