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A simple ball body on two legs, built for learning weight transfer and contact before taking on a full character.Adding legs changes the problem entirely. Up to this point a ball is acted upon: thrown, swung, dropped. With legs it can push against the ground, and the animator becomes responsible for where the mass is at every frame and what is holding it up.The body is kept deliberately plain so attention stays on the transfer of weight rather than on a torso, arms and head all needing solutions at once.What's included:Ball body with two legs for 3ds Max. Foot controls for planting and weight transfer. Ready to animate, with no setup required.Good for walk cycles, weight transfer, ground contact and locomotion fundamentals.Free to download under the Royalty Free license.
REVIEWS & COMMENTS
accuracy, and usability.
