DESCRIPTION

Based on Geometry Nodes, this tool allows you to adaptively subdivide a mesh based on distance from a point.

There are 2 methods you can choose from for subdividing the mesh, Triangulate will triangulate the mesh, but the subdivision is smoother, and then Iterative, which allows to have quads in the mesh (also this preserves UVs).

Guide:
https://drive.proton.me/urls/CWYC8XW810#WnWLWIi1uHLq

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Adaptive Subdivision Free 3D model

Custom License (no AI)
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BLEND
Blender<br />Version: 4.5<br />File Size: 145 KB
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