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FILTERING changes bitmap filtering mode (Pyramidal / Summed Area / None) for all BitmapTexture maps in the scene.This affects Bitmap Texture Filtering and controls how textures are sampled in viewport and render for every material in the scene.
BLUR adjusts bitmap blur amount using numeric values (0.01 to 10.0) for all BitmapTexture maps in the scene.This modifies Bitmap Texture Coordinates Blur and allows global control over texture sharpness and detail across all materials.
INVERT enables or disables bitmap inversion for all textures in the scene.This changes Bitmap Texture Output Invert and allows fast global correction of texture direction without editing each map manually.
ROUGHNESS controls reflection strength in all VRayMtl materials in the scene (1.0 equals maximum sharp reflections).This modifies VRayMtl Basic Parameters Reflection Reflection Glossiness across all materials for consistent reflection behavior in the entire scene.
REVIEWS & COMMENTS
accuracy, and usability.
