DESCRIPTION

Decorative sphere with hexagonal holes.

All preview images shown are rendered in Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats. Environments and lighting setups are not included, but let me know if you want them aswell. The iPhone is just for scale, and is not included. But if you want it too, check my profile.

  • Model Dimensions: 10.6 cm * 10.6 cm * 10.6 cm.
  • All geometry is subdivision ready (Rendered at Subdiv Lv. 1).
  • Fully unwrapped, non-overlapping UV's.
  • 8K PBR Textures.
  • No N-gons, Isolated Vertices, or Complex Poles.
  • Water tight geometry, you can displace it by the Height map, if you want to print it with the bump detail.

Files include:

_SPP - Substance Painter Project file. You can edit the textures for all the formats.

_DAE - Collada exported from Substance Painter. Geometry is triangulated. Embeded textures are 4K jpg files (Metal/Rough PBR).

_TEX - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 8bit png files (Spec/Gloss PBR). All files point to the 4K texture paths by default.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 8K 8bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.

Polycount for all files bellow: 14,400.

_C4D_Octane - Cinema 4D project file with Octane shaders using the pbr textures. This is where all the renders come from. Screenshot attached.

_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.

_FBX - Autodesk FBX. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link.

_C4D - Cinema 4D project file with Physical/Standard shaders, using the PBR textures in the texture pack. Screnshot attached.

_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Screnshot attached.

_OBJ - OBJ/MTL exported from Cinema 4D.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

All files are zipped.

If you have any questions or requests, dont hesitate to ask me. Also please consider leaving a like or a comment discussing the model. Im eager to know what people think about my models, so i can find ways to improve.

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Decorative Sphere Free low-poly 3D model

Royalty Free License (no AI)
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Native file format
C4D3 files
Size: 1.9 MB
Default Physical | R19
Octane 2018 | R19
Exchange formats
OBJ
OBJ<br />File Size: 1.17 MB
FBX
Autodesk FBX<br />Version: 7.4<br />File Size: 921 KB
MAX
Autodesk 3ds Max<br />Version: 2017<br />File Size: 882 KB
ABC
Alembic<br />Version: 1.7.7<br />File Size: 800 KB
DAE
Collada<br />File Size: 35.2 MB
SPP
Substance Painter<br />Version: 2018<br />File Size: 346 MB
ORBX
Octane Render<br />Version: 2018<br />File Size: 76.8 MB
STL
Stereolithography<br />File Size: 38.1 MB
TEXTURES
Textures | 2 files<br />Version: 8K<br />File Size: 276 MB
3DS
3D Studio<br />File Size: 455 KB
USD
USD<br />File Size: 6.78 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
14400 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 14320 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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