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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Main Features:
Real-World Scale: Modeled in metric system for seamless architectural integration.
Clean Topology: Optimized for subdivision (Subdiv-ready).
Rigged Hierarchy: Moving parts are organized via link hierarchy, ready for animation.
Technical Grooming: Reset XForm applied; clean transform history.
Material Systems & Files:
3ds Max (Standard): Native .max file setup with Physical Materials (PBR).
3ds Max (Corona): Dedicated .max file setup with Corona Physical Materials.
Universal Exchange (FBX): High-quality .fbx export using Physical Materials to preserve core properties across different software.
PBR Textures: Includes Albedo, Metallic, Normal, and Roughness maps.
Polygon Count (Base Mesh):
Low Stool: 29,926 Polys | 29,934 Verts each.
Floating Table: 49,286 Polys | 49,310.
Total scene: 109,138 Polys | 109,178 Verts.
Note: Geometry is subdivision-ready. Polygons shown are for the base mesh without subdivision.
Note: Previews rendered without subdivision. You can apply it for smoother results.