Noise Derivatives,

Discussion started by vivek-lnt

In this tutorial you will create a mesh that looks like a terrain. You will also use noise to animate particle flows. You'll learn to


  • Use a mesh to create a triangle grid;

  • Compute surface normals for a vertex grid;

  • Write a simple surface shader;

  • Compute analytical derivatives of Value noise;

  • Compute analytical derivatives of Perlin noise;

  • Turn derivatives into normals.

  • Use 2D Curl noise to flow particles around terrain features;

  • Use 3D Curl noise to simulate volumetric flows.

This tutorial comes after the Noise tutorial. I assume you did that one first.

This tutorial has been made with Unity 4.5.2. It might not work for older versions.

Follow for more http://catlikecoding.com/unity/tutorials/noise-derivatives/

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