Needed - professional-grade lighting tutorials forarchitecture and for product visualization

Discussion started by Forester

There are many, many tutorials covering the basics of lighting and rendering for the major rendering engines. But there are not many tutorials on light design. Lighting and rendering processes for architecture (interior and outdoors) are significantly different than lighting for product visualization. It would be very helpful to have tutorials that describe lighting rigs that make products interesting (eyecatching) to consumers. How best to accentuate various features of a product.Surface reflection techniques. Lighting to convey depth. That sort of thing.

Anybody have any recommendations for existing tutorials like this, or anyone capable of making some and offereing them here?

Answers

Posted over 1 year ago
-1

Hi,

First of all, you need to learn the techniques of lighting in photography. Basic patterns, backlight, three-point lighting etc. Then most of the questions about how to make a beautiful, cool render will disappear. It will only be necessary to study some nuances of the settings in the editors which you are using. Types of lamps in 3ds max, LightCap in ZBrush, lightboxes and light sources in HDR Light Studio/KeyShot/Maverick this is not important, the basis is the same.

Regards.

Posted over 1 year ago
-1

Thanks for your observations, jaguarbestproductions. Suppose a person is familiar with three-point lighting, and say, ... some simple tuts like this. https://www.artstation.com/learning/courses/mp0/setting-up-the-scene/chapters/5xaB/introduction Now what?

Forester wrote
Forester
Here is a good one on "light design", one of my favorites, by Jason Scheier, ...even though it is 2d it is quite a good explanation of basic types of "light designs". https://www.artstation.com/learning/courses/vbO/color-and-light-for-visual-storytelling/chapters/zRw/outro
Posted over 1 year ago
-1

In addition to Jason Scheier's demonstration of basic light designs, here are three segments of a tutorial by Tylor Smith on 1 - Camera Placement, 2- Light And Color and 3 - Detail and Noise that I've found helpful. These are part of a tutorial Mr. Smith prepared for Game Environment Staging And Composition, that probably doesn't seem very relevant to anything. But, I found them useful because Mr. Smith plays with the camera position, lights and color quite a bit, demonstrating some of the differences that are created by different camera placements, color and light schemes. Plus, he articulates a bunch of "principles" or rules of thumb about all these things that I'd not been aware of.

This is the kind of thing I'm asking about with regard to architecture and product visualization.

https://www.artstation.com/learning/courses/5Q8/understanding-game-environment-staging-and-composition/chapters/Ezz/camera-placement
https://www.artstation.com/learning/courses/5Q8/understanding-game-environment-staging-and-composition/chapters/pmn/light-and-color
https://www.artstation.com/learning/courses/5Q8/understanding-game-environment-staging-and-composition/chapters/jmd/detail-and-noise

Posted over 1 year ago
-1

I highly recommend reading Light Science & Magic: An Introduction to Photographic Lighting book. All about lighting different objects from various materials, angles/camera settings and much more.

Forester wrote
Forester
Sounds Good!

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