Royalty Percentages

Discussion started by miaomiao3d

A good way to get more people to try selling their models at a higher price would be to increase their daily rep scores based on how high they price their models.

Artists selling models over 50 dollars should get something like 20 extra automatic rep points per day for each model selling over 50 dollars.

Not sure how hard that would be to setup... could be a coding nightmare but if it is doable it may give people a higher motivation to sell at higher prices.

Answers

Posted almost 9 years ago
2

We already get points for every dollar on the price, so the higher the price of a sold model, the more points you get.

miaomiao3d wrote
miaomiao3d
Cool! I didn't know that. Thanks Ricardas!
Posted almost 9 years ago
0

My models only sell at under $20. More than that and people don´t want them.

Pumper wrote
Pumper
That's the problem. Your stuff is too cheap, so most people don't trust you: they either think that your models are not what is shown in previews or are stolen. Stop devaluing your work with that 76% off nonsense and at least double the original prices.
devvansharp wrote
devvansharp
And market the product bring your own traffic to the site helps...
Posted almost 9 years ago
3

You have a good model, but 60 models not enough to "rock the boat".
Use Social Networks as an advertisement of their products.
Example (my)
https://www.facebook.com/groups/cgtrader/
https://plus.google.com/u/0/103259710474590069876/posts
https://www.facebook.com/pages/SkyDream/511435195539547

Use the news (any internet sites) that resonate with your item, leave it links to your product if possible.
Use Flickr.com
https://www.flickr.com/photos/market-3d/
Try other trading platforms
and need time and work..

devvansharp wrote
devvansharp
thanks at least someone else understands this!!!!!!!!!!!!!!!! marketing 101
Posted over 8 years ago
1

Well, I'm mostly new here, and I'm not modeller, I'm buyer. Specifically I'm trying to buy low-poly models at cheap price for non-profitable projects (like mods).
Well, I seen CGTrader from the first page to the last page in all categories I'm interested. Those are:
Architectural Exterior, Vehicles, Watercraft, Airplanes and Cars.

I just want to say a few suggestions to all of then who add low-poly cars (can be applied to others).
- The first to all I always see is poly amount. ALWAYS put the amount of polys, because this is really important.
- I do not know where is the law that says "expensive = better quality". I seen here someone saying someone is selling its stuff really cheap. Well, as other said, people is looking for cheap prices here, people probably are indie studios, non-profit projects (like me) or something else. So, why place expensive prices?

The problem here is that modelers are not adapting the needs of the people, the people have to adapt to modelers, this is probably one of the reasons because the people do not sell all they want. I seen people with low-poly models for $60.00 dollars, I explained the situation (I spent more than $200 in low-poly models here just talking with a modeler and bought all their stuff). If someone wants to get more than one item from you and offer a 'cheap price'... Why do not accept it? You prefer not sell anything instead of selling them cheap? Is something I will never understand.
I can understand that your work have a price. But... If you want to be well paid, work with a studio as freelancer. If you are posting your works on some pages is because you want to sell, and if you want to sell you have to adapt your work at customer needs.
You cannot expect starting here or in anything other page and get paid $60 or $90 dollars for a low poly model that took you probably 6-8 hours of work.

Pumper wrote
Pumper
So basically you want us to sell you our models for pennies and then you give away these models to everyone for free as mods? lol, that's not even legal.
Posted over 8 years ago
2

It is legal because mods are not in raw file type. For that reason I'm paying the 'license' for using it. Maybe you have to know that mod files goes with their own extension compilated with everything they need to work on the game.

Pumper wrote
Pumper
If it can be compiled into game files, they can also be extracted using the same tools, otherwise the game would not be mod friendly.
zaralzer wrote
The tools for extract those files are available only for Game developers. Public do not have those tools so no one can get the raw material. The way to compile it to the game is a feature from the game. And after the mod is compiled no one can decompile that file.
Pumper wrote
Pumper
That also depends on the game engine. Turbosquid recently banned one guy selling something like a hundred models ripped from game mods.

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