I do not understand this.

Discussion started by figster

Please explain what you mean when my model needs work..

"Please, using Polygon Selection Constraint on Vertices, select and remove the stars/poles."

Answers

connorwilding
Posted 16 days ago
0

So a "pole" is a vertices that has 5 or more edges coming from it. Poles are very common and in many cases, necessary in 3D. If you are referring to the rules for the hobbies challenge, you will have to reduce the amount of edges that connect to a single vertices down to a maximum of 5 edges.

figster wrote
figster
This model is 100% 4 sided polygons though. I did not use any cylinders or spheres that I did not make polygonal first, or I removed the cap faces when they were not going to be in view.
iterateCGI
Posted 16 days ago
0

post a preview displaying the problem area please

figster
Posted 16 days ago
0

I see now they are trying to tell me how to check for them, but it did not find any tris or ngons as I suspected.

connorwilding
Posted 16 days ago
0

The error is not with the amount of edges that are used to create a polygon such as a tri/ quad/ ngon. The error is the amount of edges that connect to a single vertices. Ive attached an image that shows the middle vert in the cylinder is selected through Polygon Selection Constraint because is has more than 5 edges connected to it (20 in this case). The verts on the outside edge of the cylinder are NOT selected through Polygon Selection Constraint because they only have 4 edges connected to the vert. If you use the same setting I have in Polygon Selection Constraint, you will be able to see the problem CGTrader have told you you need to address.

https://gyazo (DOT) com/c07bdc07542ddb1997ba4e296f095e62

figster wrote
figster
I understand, but if you don't have Tri's you don't have poles with 5 edges.
figster wrote
figster
Thanks for the screenshot though, that is helpful.
figster
Posted 16 days ago
0

BTW, I wanted to do a golf ball, but under these requirements it is impossible.

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