Hi there,
I have just been admitted in the Wildcat community. I spent several hours trying to understand how to correctly submit the files. The fact is that I am proficient with Maya, but I can not use this program to send the files...
The problem is that I need to find a way to assign a material and include the textures, then export an .fbx. At the moment I am using 3DS max (I have tried also with Blender). During the export procedure the program gives me error for the normal maps. I understood that it happens because the "normal bump" node is not supported, so I found on the internet that I need to render these maps... tried unsuccesfully because when I render the map it tells me that the output path does not exist. Do you know how I can solve this?
I also have a secondary issue on Ambient Occlusion, did not find a slot in the Physical material... would you please tell me where to connect the map?