Copyright Concerns...

Discussion started by joey-blendernut

Hello.

I've been working on a package of 40 interior assets, for the last few months, and plan on finishing soon. However, when finished, I want to show a video of how the assets will benefit the viewer... I had plans of doing something like showing a CG Trader challenge, and focusing on a deadline, and then quickly filling a scene with the assets :D But, before I go off, breaking copyright rules, I want permission from one or more of the admins of this site... Thank you! :D


A link to my portfolio, if you want to check out the models... (On Gallery, and the bear is not included)

Answers

Posted over 5 years ago
1

Gorgeous scene renders in your gallery. Are those Blender renders? The ambient occlusion and shadows are perfect.

joey-blendernut wrote
joey-blendernut
Yes indeed. I can't afford (wouldn't buy it if I could) Max or Maya, so I just use Blender. Thank you very much for the compliments :D You also have a lot of great models :D
tersta wrote
I use a few mid-range apps - Silo, 3D Coat and Vue. I trained in Maya, but for all the bells and whistles, I find it's rendering limited. Can't do lights without jumping through hoops. AND it has some funkiness to it. For instance, it has options for customized XYZ coordinates. It took me a week to figure out why sliding an object across a plane would result in it being above or below the plane. Worst of all is that despite Max and Maya being Autodesk products, there's no direct conversion. I don't like being cornered like that. Nope, I have EDU versions, but I only use them to check my stuff for compatibility. I like Blender... That is to say, I like what other people can do with Blender! I can't get my head around all the hot keys. I use hot keys in my apps, but that's because I was able to first use the menu and the menu reminds me of the hot keys. For me, Silo has enough hard surface tools and the projection material tools suits my style. I end up painting displacement in 3D Coat, which also lets me know when my normals are reversed and then I render in Vue. It's OK, but I'm still not satisfied with the render quality. But, you can pull a scene together in a default outdoor lighting environment and that works for me. 3D Coat is a voxel sculpting app, so it has a lot more potential for organic sculpting than I have harnessed so far. I CAN sculpt, but what am I going to do with a hi-poly model, aside from use its displacement and normal maps on low poly models? Thanks for the compliment on my models. :-)
joey-blendernut wrote
joey-blendernut
Haha! I love Blender... I'm like a year and 3 months into it, and I know just about EVERY hot key there is in it... LOL! It's a lot of fun, and the hot keys make big projects go by like lightning... I couldn't imagine life without hot keys XD
Posted over 5 years ago
1

Great to see you getting better!
As for the copyright, you will have to go and get permission from the original author to use someones artwork on any kind of promotion material.
Happy blending!

joey-blendernut wrote
joey-blendernut
Thanks Mike! And yes, I know... I was hoping to gt that here :)

Your answer

In order to post an answer, you need to sign in.

Help