Hello my object contains many flipped UVWs, I reduced them by mirroring subobject tool and flip vertically tool in Unwrap UVW modifier in 3ds max. But it is still not finished. How can I completely fix these flipped UVWs in my object?
same problem -__-
I use rizom uv & 3dsmax bridge, you can select by element all flipped islands and click the flip button.
You can select all inverted face in UV editor menu Select -> Select Inverted Faces
Thank you for your answers but when I select the inverted faces after doing flip in editable poly they don't change and remain green.
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