Will Professional 3D Design Move To VR?

Discussion started by eduardas

We know 3D modeling as that lovable scamp filled with rogue ngons, overlapping faces, double vertices and the Purgatory simulator known as UV mapping. It’s an art that’s open to amateurs, but one that’s also really harrowing on the way up. The question is, then, will it ever make the leap into VR? Will professional 3D modelers make the transition to VR to make their art?

Read our writer's insights into the topic:

https://www.cgtrader.com/blog/will-professional-3d-design-move-to-vr

The Discussion begins here!

Answers

Posted about 8 years ago
0

I think the physical fatigue would be a big problem here. If you work on a model whole day then imagine the headache and other issues from wearing the VR helmet for most of the time. Also you'd have to take it down every time your phone calls and every time you want to switch to another program and lots of other moments when you get interrupted from outside. It could be a nice toy for some specific usage but I guess no one would use it in his daily work.

skapricorn wrote
skapricorn
IMO this small technical problems can be solved in couple years. E.g. using projecting glasses instead of helmets, and other, other, other. Also it will be possible to work completely in VR-environment as in VR-office or VR-workshop (with all those "calls" and coffee breaks). So in 3-5 years (maximum 10).
Posted about 8 years ago
0

If all goo's well I will be developing content in VR when Unreal engine VR becomes available, hopefully this year (https://www.youtube.com/watch?v=JKO9fEjNiio).

For me VR and AR are certainly very interesting for content creation, although I must admit current VR headsets are a bit clunky and relatively low resolution to use for long times in row, but I'm confident that will change very rapidly upcoming years (https://www.youtube.com/watch?v=kX5mMfhRjJo).

It's noteworthy to mention that VR in combination with room scale tracking and hand tracked devices will provide new modeling capabilities that were previously unthinkable. It will also provide unprecedented capability's for interacting with the design and iterate on design decisions.
I'm also convinced that allot of 3D modeling operations will get much easier in VR mode.

For example allot of 3D modelers still draw lots of point curves during stages in the creation process.
So now imagine you do not need to manipulate or switch views to set out those points in 3D viewports, you simply put them in the 3D space right where you want them (things like a cameras path, curve networks for complex curving designs etc.), things like camera motion will be as simple as making a hand gesture or track head movement to draw a curve function.

Also for animation we will be able to use our own body's to animate things.
I imagine we will get entries series made by independent developers targeting specific massive online VR words, the notion of role playing game will get entire new meaning.

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