Where would someone start to learn 3D modeling ?

Discussion started by berwynn

Hello Everyone

I am new here, so nice to meet you all :))

Why do I have an interest in 3d modeling, lol lets not take too long. But let me say that I like the concept of 'Der lauf der dinge' which means 'how things work / the way things go'. Besides my sibling purchased a 3d printer and has been selling some prints to friends and people around. There are orders such as anime, movie, and game characters from people and we are making money out of that of course. But there is also another part of it which is printing useful/meaningful things or stuff. For example, one time my sibling printed like an inverted 'T' where the horizontal line is curved from the edges, where there were two holes near the edges so it can have screw nails; thus attached to the table. He gave it to a friend who has a home studio and wanted something to hold his headphones with.

It seems he did find the design already on the internet. I knew from him that it 3d printing is about first drawing/designing and then executing or so. And I as a graduate of Engineering know what that means. So I want to learn the art of 3d modeling, where to start, where are good places that give you insight, who are people to follow so we can learn from them. What are related skills and things to it..any articles or so that you (all) can refer me to.

Currently my sibling is paying like a freelancer to make the design, he showed me how that designer is not that professional, and both I and him hope to get me to do the design while he handles the printing issues and so.

Trivially making quests/tests to check our understanding of a subject is a great way to measure our understanding of the subject. I believe you already would provide that without me asking, I am just saying anyway. Feels interesting to challenge myself especially that I even suck at drawing a stickman :D

Seems I made it a little long after all, I just feel warmly welcomed by the words of website..thank you whoever chose those words !

Awaiting your kind inputs :)

Answers

Posted almost 3 years ago
1

This is such a big topic that people might be a little reluctant to start with an answer.

It seems that you want to specialize in designing objects for printing - as opposed to character or environment creation, animation, special effects or general purpose 3d modelling. Keeping this in mind, you shoud start by acquiring a copy of Blender (which is free and does export models in STL file format for printing). There are many free tutorials for Blender that will equip you with the fundamentals. So, start with those. Some here might suggest that you start with a program called "Rhino" or with Autocad, as these are specialized for computer-aided-drawing and in wide use by engineers. But, since you seem to have a primary interest in printing objects, rather than designing buildings or designing sail boats, Blender probably is the better choice for you to begin.

I am not a Blender user, so I cannot recommend any particular tutorials. But, I will offer that commercial tutorials (meaning that you pay for them) often can get you started more quickly than the free tutorials. However, this is not always true, as there are many professional-grade, high quality free tutorials for every modelling application. Perhaps some of the other Blender experts here can make good suggestions as to beginning level tutorials for Blender.

Anyone.....?

The basic concepts of 3D model-building are universal and do not depend upon the application used. You can find these basic concepts in the first chapters of almost any book on 3D modelling in a good bookstore, or you could try some of the Autodesk Introduction tutorials, as these are in both written and video form, and available in a number of languages. Here is one, for example. (https://area.autodesk.com/tutorials/intro-to-maya-lesson-1-basic-skills/)

It is preliminary to deal with the question of "good people to follow and to learn from" as you first need to focus on mastering the basics of model-building.

So that you know, there a quite a few things to learn all at once, when you start. So, you must expect to need to absorb a lot of technical concepts and skills that won't seem entirely related to model-building. This is because you need to learn how to create an object, view and manipulate it in 3d space (learning the coordinate systems), but also how to render (make a picture of your object) using a "rendering engine" that is a separate component of the application with its own rules and procedures, learn how to "light" the object so that you can see it in the render (lighting is a separate subject), and possible even how to use a camera (many 3d programs allow you or require you to "see" your 3d object through a camera), and, of course, camera properties also are their own subject.

But, the good news is that after you have acquired some basic knowledge and skills for viewing and manipulating a simple object, lighting it, applying some simple materials to it (another subject that again has its own properties and knowledges), and making renders of it, you then will be free to focus on object creation.

Almost all objects in the 3D world are made with just a few primative polygons or "NURBS" curves and surfaces. So, the next set of steps focus on becoming familiar with these primatives, and then learning how to change their shapes and assemble them in various ways to build up a model. You will want to focus on "polygonal" model-building for a long time. (You can take a side trip and learn what NURBS modelling is, but this should not become your focus or model-building style. At least, not in the beginning.) Similarly, you can take another side trip and investigate "character-modelling." But, even though your business may make use of a lot of pre-built 3d characters, you should not spend much time on this, instead focusing on the fundamentals of polygonal model-building. So, look for beginning-level or "introductory" tutorials on polygonal modelling.

And then, when you are comfortable with this, and can build complex objects for printing, come back here and ask more questions.

One other question you asked, I should like to give an answer. You asked about related skills and things. For someone who needs to focus on polygonal model-building for printing, and is just getting started, I would recommend purchase of one specialised piece of software. This is called "Balancer", and I would recommend the "n-Pro" version. This is a tool that "reduces" the number of polygons in a model to help reduce its overall file size, but does so in a way that is particularly designed for 3D printing. It can help you to maintain the depth and size of inner spaces needed for printing. When you are first learning, it is easy to make models that have too many faces to print well. So, this is a tool that is auxillary to a model-building program such as Blender.

So, this is just a little "start information."

Posted almost 3 years ago
1

Hmmmm, maybe we should introduce ourselves in conjunction with our answers - so that you know the basis for our answers. I am a 20+ year model-builder using Autodesk Maya, and a host of auxillary programs. I am a specialist in "VFX" - meaning "special effects", but am a "freelancer" so I am required to know many, many, many subjects beyound special effects. I have advanced degrees in forest ecology and hydrology (and in some other subjects), and can sling code in a number of languages. In my humble opinion, your engineering background will serve you well, and should allow you to learn 3d model-building quickly. Your background in engineering also should allow you to find 3d model-building to be an interesting subject that you may develop a long-term interest in it.

Posted almost 3 years ago
1

In addition to what has been said, and from my own viewpoint, the most valuable knowledge i n 3D drawing ( as I call it), are just traditional drawing skills.
Of course, this is just my own approach, but if you know how to draw, you will know exactly what kind of tool you need at any modeling stage.
As has been said, there are a lot of "side trips" you will need to know something about, like lighting and rendering, but here again traditional drawing skills will make the difference, even if printing requires few of these skills.

Posted almost 3 years ago
0

Hey there! Welcome to the slightly addictive world of 3D Modeling! Can't wait to see what you make! I don't know which program you are using or what you intend to use but Blender 3D is an excellent place to start. They are constantly improving the program and you can do pritty much every thing there from Modeling, Texturing, Sculpting and Animating. I love to watch the Blender Guru aka Andrew Price over on Youtube. He provides you with the basics right through to more detailed complicated projects. There are loads of other 3D Artist out there. I started using Blender about 3 years ago and love it. It's so versatile.
Here's some links if you are intrested:- https://www.blender.org/download/
https://youtu.be/TPrnSACiTJ4

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