ok cheers
were do place the metallic map in the 3ds max standard materials map slot for export for teh obj and fbx formats ..
render engine 3ds max standard for fbx and obj export
mettalic map ----- were do put my mettalic map
base color (diffuse slot)
glossy map ( invert converted) seen result in photshop checked in 3ds max - see both invert the values
normal map (normal slot)
ok cheers
if they have put the other maps in thes slot i jsut provide place the normal and glossiness nad the base color ready and leave the other maps ,,,,,, vabsed on what ur saying from them place into the required slots ...... each engine have there own niche ways
iv got the glossiness map roghness slot
Put the Metal map in the Specular slot for *.obj models.
Have you attempted to export to FBX from the Physical shader in 3dsmax? There should be a metalness parameter in the Physical shader. Metalness will not export via OBJ. OBJ does not support PBR maps. Normal maps can be supported as bump, but things like Metalness and Roughness maps would not be translated by OBJ file format unless you plugged those maps into a standard shader parameter for glossiness or something else.
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