rendering in pbr which is the best softare to render

Discussion started by 512pixel

which are the best render engines for rendering pbr .. Develope your 3d assets in substance pianter.... which better render in the blelnder, 3ds max , unreal engine ..... which better to get render for pbr materials on a model ?

Answers

Posted about 2 months ago
0

The whole point of PBR materials is that they appear the same in all render engines. You are best presenting it in the software you know best for lighting/rendering.

512pixel wrote
512pixel
here my pbr glass and worn metal ( i dont think this will look the ssme in 3ds . Ive not tried them in vray ( i use substance painter ( never get a good render a pbr outside )i font have vray think i might download vray...... https://ibb.co/tqyLXYz
Posted about 2 months ago
0

here my pbr usbstance painter .. gass worn metal my smart materials ideveloped....this in susbtance painter ...not rendered out side ... that why i was thinking learning unreal engine ( not sure if that just game engine just for developers or used render engine show case pbr

https://www.youtube.com/watch?v=Lz7dV2OtdYY

Posted about 2 months ago
0

if there engine thhat can buld biig 3d scene s and get good pbr results ,,,, silly of me start learning unreal engine ,,,,

wouterr wrote
Unreal Engine is awesome!
Posted about 2 months ago
2

Thats simply user error. I have some blogs on this showing how to get parity between blender cycles, 3dsmax vray, 3dsmax corona. Ive also replicated the exact setup in cinema4D physical engine. As long as you input the textures into the correct locations with the correct gamma it should just work.

3dsmax to blender:
https://jamesvella.wordpress.com/2020/05/02/2020-4-25-pbr-3dsmax-to-blender/

vray to corona (short guide):
https://jamesvella.wordpress.com/2020/04/25/2020-4-25-pbr-textures-for-3dsmax-vraycorona-the-short-guide/

vray to corona (long guide):
https://jamesvella.wordpress.com/2020/04/20/2019-9-2-substance-designer-to-vraycorona/

Posted about 2 months ago
0

If your render in 3dsmax does not look like it does in substance, you have missed a step.

512pixel wrote
512pixel
i don t have vray or corona ..... i have download them
Posted about 2 months ago
0

thank you 3d cartgo ..... you answswered the question and helped ... now i understand need vray or coroan ( to get the pbr 2 work in 3ds max

Posted about 2 months ago
0

nice hav e rad on those posts u left cheers ,,, need to get vray 3ds max 2017

Posted about 2 months ago
0

Like I said, it doesnt matter what you render in, it should all look the same. I have also tested this same pipeline in Unreal Engine with the HDRI from Substance and it looks the same as vray, cycles, corona, physical engine, evee etc.

512pixel wrote
512pixel
yes all those engine are not scan line mental ray
Posted about 2 months ago
0

your saanswer corona ( i dont have ) vray ( i dont have ) unral engine i looking at leaning based on this pbr ... based on which would render thefaster ,,,,, i had vray befofre great engine realstic results ,,,, far better than scan line rednder 3ds max

Posted about 2 months ago
0

nott he same results based on had make it look wierd in substanc eget right in unreal

https://www.youtube.com/watch?v=Lz7dV2OtdYY

Posted about 2 months ago
0

Scanline doesnt support PBR materials. I dont know about Mental Ray since its now depreciated so I suppose not.

Posted about 2 months ago
0

the gine for me making tweaks ,,,, i jsutdont want the customer have to make tweaks when trying sell them what we provide in the image that good rendeer. if they cant get the same results this can affect our r score or reputation .... when it was fdown how they used the model

Posted about 2 months ago
0

Look, as hard as it is to read your text since most of it is spelled incorrectly... if I understand you then if you are just selling the materials then why not just provide the substance files / substance render and textures? Most 3D software has a substance plugin/bridge now which does all the hard work for the customer and inputs all the textures into the correct places for them.

512pixel wrote
512pixel
sorry buffy carpal tunnel at he minute i m trying avoid much typing as possible ... still workig so not easy as the foc sys rest .......typo not correcting based on fingers .. hurt
Posted about 2 months ago
0

the doc says rest ... kindas not checking ... just typing as speak once my finger s heal will take more care .....

Posted about 2 months ago
0

i do apoligise ,,,,,, mean the uploads on her ekillling me also the discussion on spsm files at the minute an d how uploading objs affect final score rating ......... which think need to changed ... this stop finger hurting

Posted about 2 months ago
3

If you need something just to render your PBR models for presentation (sale) i suggest you to get marmoset toolbag it's subscription is 14.99$ a month or 299$ for permanent licence, it's a very straight forward software good for beginners.

Posted about 2 months ago
0

So, here is an aswer totally off the wall. Recently,

I've been playing with Maverick because it directly reads an *.sbsar file, as well as Painter and typical Substance Designer files. It is an interesting render engine - with an extremely short learning curve. The drawback is that it is only for Windows user who have an NVidia RTX video card. I don't have this card yet, but I ca get it to work with my nVidia GTX 1080 card, once I put on the latest drivers. https://maverickrender.com/

Just thought you folks might want to know about Maverick, since it literally the only rendering engine I know that directly reads an *.sbsar file.

Posted about 1 month ago
0

Marmoset Toolbag v4 is awesome.
I use it for my PBR renderings and happy.
Sure Corona or V-Ray can make much better look renderings, but when you need make lot of renders in one day, Marmoset do his job.

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